My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Barbarian Barrel Wall Breakers Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Fire Spirit Musketeer Wall Breakers Skeleton Army Baby Dragon
Zap
Fire Spirit Wall Breakers Skeleton Army Dark Prince
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Wall Breakers Skeleton Army Dark Prince
The Log
Fire Spirit Elite Barbarians Musketeer Wall Breakers Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Fire Spirit Wall Breakers Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Musketeer Wall Breakers Skeleton Army Baby Dragon Dark Prince
Fireball
Elite Barbarians Musketeer Wall Breakers Skeleton Army Baby Dragon
Poison
Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer Baby Dragon Dark Prince
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Wall Breakers Skeleton Army Musketeer Baby Dragon Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Barbarian Barrel Wall Breakers Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Wall Breakers Baby Dragon Dark Prince
Elite Barbarians
Fire Spirit Barbarian Barrel
Musketeer
Barbarian Barrel Baby Dragon Dark Prince
Barbarian Barrel
Elite Barbarians Musketeer Wall Breakers Baby Dragon Dark Prince
Wall Breakers
Fire Spirit Barbarian Barrel Baby Dragon
Skeleton Army
Baby Dragon
Fire Spirit Musketeer Barbarian Barrel Wall Breakers Dark Prince
Dark Prince
Fire Spirit Musketeer Barbarian Barrel Baby Dragon

Defense Synergies 1 7

Fire Spirit
Elite Barbarians
Dark Prince
Musketeer
Barbarian Barrel Skeleton Army Baby Dragon Dark Prince
Barbarian Barrel
Musketeer Baby Dragon Dark Prince
Wall Breakers
Skeleton Army
Musketeer
Baby Dragon
Musketeer Barbarian Barrel Dark Prince
Dark Prince
Elite Barbarians Musketeer Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel Baby Dragon
Elite Barbarians Skeleton Army Musketeer Dark Prince
Skeleton Army Fire Spirit Elite Barbarians Musketeer Dark Prince
Elite Barbarians Skeleton Army Musketeer Dark Prince
Elite Barbarians Barbarian Barrel Skeleton Army Dark Prince
Barbarian Barrel Skeleton Army Fire Spirit Musketeer Baby Dragon Dark Prince
Musketeer Fire Spirit Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Musketeer Barbarian Barrel Dark Prince
Skeleton Army Musketeer Barbarian Barrel Baby Dragon Dark Prince
Musketeer Baby Dragon
Skeleton Army Fire Spirit Elite Barbarians Musketeer Dark Prince
Fire Spirit Skeleton Army Barbarian Barrel Baby Dragon Dark Prince
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians
Elite Barbarians Musketeer Skeleton Army Dark Prince
Fire Spirit Elite Barbarians Musketeer Barbarian Barrel Skeleton Army Baby Dragon Dark Prince
Barbarian Barrel Baby Dragon Fire Spirit Musketeer Dark Prince
Elite Barbarians Musketeer
Skeleton Army Dark Prince Fire Spirit Elite Barbarians Musketeer Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Barbarian Barrel Dark Prince
Elite Barbarians Musketeer Barbarian Barrel Baby Dragon
Skeleton Army Elite Barbarians Musketeer Dark Prince
Skeleton Army Dark Prince Elite Barbarians Musketeer Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army Dark Prince
Fire Spirit Musketeer Baby Dragon
Skeleton Army Dark Prince Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Dark Prince
Elite Barbarians Barbarian Barrel Skeleton Army Baby Dragon Dark Prince
Musketeer Skeleton Army
Elite Barbarians Musketeer Dark Prince
Skeleton Army Elite Barbarians Dark Prince
Elite Barbarians Skeleton Army Dark Prince
Musketeer Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Musketeer Barbarian Barrel Baby Dragon Dark Prince
Elite Barbarians Musketeer Barbarian Barrel Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Dark Prince
Fire Spirit Barbarian Barrel Baby Dragon Dark Prince
Fire Spirit Musketeer Baby Dragon
Fire Spirit Musketeer Baby Dragon
Fire Spirit Barbarian Barrel Baby Dragon
Fire Spirit Elite Barbarians Musketeer
Musketeer Barbarian Barrel Dark Prince
Fire Spirit Musketeer Baby Dragon
Fire Spirit Elite Barbarians Musketeer Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Elite Barbarians Musketeer Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel
Fire Spirit Musketeer Barbarian Barrel Baby Dragon Dark Prince
Fire Spirit Barbarian Barrel Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Barbarian Barrel Baby Dragon
Fire Spirit Barbarian Barrel Baby Dragon Dark Prince
Musketeer Barbarian Barrel Baby Dragon
Musketeer Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Elite Barbarians Fire Spirit Musketeer Baby Dragon
Musketeer
Elite Barbarians
Musketeer
Fire Spirit Musketeer Barbarian Barrel Skeleton Army Dark Prince
Fire Spirit Musketeer Baby Dragon
Barbarian Barrel
Musketeer Baby Dragon Dark Prince
Musketeer Baby Dragon
Elite Barbarians Musketeer Dark Prince
Elite Barbarians Musketeer Baby Dragon
Musketeer
Musketeer Barbarian Barrel Baby Dragon Dark Prince

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