My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Flying Machine Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Mega Minion Flying Machine
Zap
Fire Spirit Flying Machine
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Electro Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Elite Barbarians Mega Minion Flying Machine Wizard Electro Wizard
Fireball
Elite Barbarians Mega Minion Flying Machine Wizard Electro Wizard
Poison
Mega Minion Flying Machine Wizard Electro Wizard
Lightning
Elite Barbarians Mega Minion Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Mega Minion Flying Machine Electro Wizard Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Mega Minion Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mega Minion Golem
Elite Barbarians
Rage Fire Spirit Wizard
Mega Minion
Golem Fire Spirit
Flying Machine
Golem
Wizard
Elite Barbarians Rage Golem
Rage
Elite Barbarians Wizard Electro Wizard
Golem
Mega Minion Fire Spirit Flying Machine Wizard Electro Wizard
Electro Wizard
Rage Golem

Defense Synergies 0 8

Fire Spirit
Electro Wizard
Elite Barbarians
Mega Minion Wizard
Mega Minion
Elite Barbarians Flying Machine Wizard Electro Wizard
Flying Machine
Mega Minion Electro Wizard
Wizard
Elite Barbarians Mega Minion Electro Wizard
Rage
Golem
Electro Wizard
Fire Spirit Mega Minion Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine Wizard Electro Wizard
Elite Barbarians Mega Minion Flying Machine Electro Wizard
Fire Spirit Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians
Fire Spirit Mega Minion Flying Machine Electro Wizard
Mega Minion Electro Wizard Fire Spirit Flying Machine Wizard
Flying Machine Electro Wizard
Elite Barbarians
Elite Barbarians Fire Spirit Electro Wizard
Electro Wizard Mega Minion Flying Machine Wizard
Mega Minion Flying Machine Wizard Electro Wizard
Fire Spirit Elite Barbarians Flying Machine Wizard Electro Wizard
Fire Spirit Wizard Mega Minion Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Wizard Elite Barbarians Electro Wizard
Fire Spirit Elite Barbarians Mega Minion Flying Machine Wizard Electro Wizard
Wizard Fire Spirit Mega Minion Flying Machine Electro Wizard
Elite Barbarians Electro Wizard
Wizard Fire Spirit Elite Barbarians Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Mega Minion Flying Machine Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians
Fire Spirit Wizard Flying Machine Electro Wizard
Elite Barbarians Mega Minion Flying Machine Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Mega Minion Flying Machine
Mega Minion
Elite Barbarians Mega Minion Flying Machine
Elite Barbarians Electro Wizard
Elite Barbarians Wizard
Wizard Flying Machine
Elite Barbarians Electro Wizard Mega Minion Flying Machine
Elite Barbarians Mega Minion Flying Machine Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Electro Wizard
Flying Machine
Flying Machine
Wizard Fire Spirit
Wizard Fire Spirit Mega Minion Flying Machine
Fire Spirit Flying Machine Wizard
Fire Spirit Flying Machine Wizard
Flying Machine Wizard
Fire Spirit Elite Barbarians Electro Wizard
Flying Machine Wizard Electro Wizard
Fire Spirit Flying Machine Wizard
Flying Machine Fire Spirit Elite Barbarians
Flying Machine
Elite Barbarians Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Fire Spirit Mega Minion Flying Machine Wizard Electro Wizard
Fire Spirit Flying Machine Wizard
Wizard
Flying Machine
Fire Spirit Wizard
Mega Minion
Flying Machine Wizard Electro Wizard
Flying Machine Wizard
Elite Barbarians Fire Spirit Flying Machine Wizard Electro Wizard
Electro Wizard Mega Minion Flying Machine Wizard
Elite Barbarians Mega Minion
Wizard
Electro Wizard
Wizard
Electro Wizard Fire Spirit Flying Machine
Fire Spirit Mega Minion Flying Machine Wizard Electro Wizard
Mega Minion Flying Machine Wizard Electro Wizard
Flying Machine Wizard
Elite Barbarians Mega Minion Flying Machine
Elite Barbarians Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Electro Wizard

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