My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Executioner Electro Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Executioner Electro Wizard
Fireball
Elite Barbarians Hog Rider Inferno Tower Executioner Electro Wizard
Poison
Inferno Tower Executioner Electro Wizard
Lightning
Elite Barbarians Inferno Tower Executioner Electro Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Hog Rider Electro Wizard Inferno Tower Executioner Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Hog Rider Electro Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians
Elite Barbarians
Rage Fire Spirit Hog Rider
Hog Rider
Fire Spirit Rage Lightning Elite Barbarians Executioner Electro Wizard
Inferno Tower
Rage
Elite Barbarians Hog Rider Electro Wizard
Executioner
Hog Rider
Lightning
Hog Rider
Electro Wizard
Hog Rider Rage

Defense Synergies 1 2

Fire Spirit
Inferno Tower Electro Wizard
Elite Barbarians
Hog Rider
Inferno Tower
Electro Wizard Fire Spirit
Rage
Executioner
Lightning
Electro Wizard
Inferno Tower Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Executioner Electro Wizard
Elite Barbarians Inferno Tower Executioner Electro Wizard
Inferno Tower Fire Spirit Elite Barbarians Executioner Lightning Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Lightning Elite Barbarians
Fire Spirit Executioner Electro Wizard
Inferno Tower Lightning Electro Wizard Fire Spirit Executioner
Lightning Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Inferno Tower Electro Wizard
Executioner Electro Wizard
Inferno Tower Executioner Electro Wizard
Inferno Tower Fire Spirit Elite Barbarians Lightning Electro Wizard
Fire Spirit Executioner Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Lightning Electro Wizard
Elite Barbarians Inferno Tower Executioner Electro Wizard
Fire Spirit Elite Barbarians Executioner Electro Wizard
Executioner Fire Spirit Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Fire Spirit Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Elite Barbarians Executioner Lightning
Elite Barbarians Inferno Tower Lightning Electro Wizard
Lightning Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Executioner
Fire Spirit Executioner Electro Wizard
Elite Barbarians Inferno Tower Lightning Electro Wizard
Inferno Tower Elite Barbarians
Lightning Electro Wizard Elite Barbarians Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower
Lightning Elite Barbarians Electro Wizard
Elite Barbarians Lightning Inferno Tower Executioner
Executioner
Elite Barbarians Inferno Tower Electro Wizard Executioner Lightning
Executioner Elite Barbarians Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Executioner Electro Wizard
Lightning
Lightning
Executioner Fire Spirit
Executioner Fire Spirit
Fire Spirit Executioner
Fire Spirit Executioner Lightning
Lightning
Lightning Fire Spirit Elite Barbarians Electro Wizard
Lightning Electro Wizard
Lightning Fire Spirit Executioner
Lightning Fire Spirit Elite Barbarians Executioner
Lightning
Lightning Elite Barbarians
Lightning Executioner
Lightning Executioner
Lightning
Lightning
Lightning Fire Spirit Executioner Electro Wizard
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Fire Spirit Executioner
Executioner Lightning Electro Wizard
Lightning
Lightning
Elite Barbarians Lightning Fire Spirit Executioner Electro Wizard
Lightning Electro Wizard
Lightning Elite Barbarians
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Fire Spirit
Lightning Fire Spirit Executioner Electro Wizard
Lightning Executioner Electro Wizard
Executioner Lightning
Lightning
Elite Barbarians Executioner
Elite Barbarians Lightning Electro Wizard
Executioner Lightning Electro Wizard
Lightning Executioner Electro Wizard

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