My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Inferno Dragon
Giant Snowball
Fire Spirit Furnace Goblin Barrel Inferno Dragon
Zap
Fire Spirit Furnace Goblin Barrel Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Wizard Goblin Barrel
The Log
Fire Spirit Elite Barbarians Furnace Goblin Barrel
Earthquake
Furnace Goblin Barrel
Arrows
Fire Spirit Furnace Goblin Barrel
Royal Delivery
Fire Spirit Elite Barbarians Wizard Goblin Barrel Inferno Dragon
Fireball
Elite Barbarians Furnace Wizard Goblin Barrel Inferno Dragon
Poison
Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard Inferno Dragon
Rocket
Elite Barbarians Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Fireball Furnace Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Goblin Barrel Fireball

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Furnace Goblin Barrel Inferno Dragon
Elite Barbarians
Fire Spirit Fireball Furnace Wizard The Log
Fireball
Elite Barbarians The Log
Furnace
Fire Spirit Elite Barbarians Goblin Barrel
Wizard
Elite Barbarians
Goblin Barrel
Fire Spirit Furnace
The Log
Elite Barbarians Fireball
Inferno Dragon
Fire Spirit

Defense Synergies 1 5

Fire Spirit
The Log
Elite Barbarians
Wizard The Log
Fireball
The Log
Furnace
Wizard
Elite Barbarians The Log
Goblin Barrel
The Log
Fireball Fire Spirit Elite Barbarians Wizard Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Elite Barbarians Inferno Dragon Furnace The Log
Furnace Fire Spirit Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Furnace
Elite Barbarians Fireball The Log
Fireball The Log Fire Spirit Furnace
Furnace Inferno Dragon Fire Spirit Fireball Wizard
Fireball The Log
Inferno Dragon Elite Barbarians Furnace
Elite Barbarians Fire Spirit
Fireball Furnace Wizard The Log
Inferno Dragon Fireball Furnace Wizard
Furnace Fire Spirit Elite Barbarians Fireball Wizard The Log
Fire Spirit Fireball Wizard Furnace The Log
Elite Barbarians Inferno Dragon Furnace
Elite Barbarians Fireball Furnace The Log Inferno Dragon
Wizard Elite Barbarians Fireball Furnace
Fire Spirit Fireball Elite Barbarians Furnace Wizard The Log
Furnace Wizard The Log Fire Spirit Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Fire Spirit Elite Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Furnace
Fireball Elite Barbarians Wizard The Log Inferno Dragon
Elite Barbarians Furnace The Log
Elite Barbarians Fireball The Log
Elite Barbarians Inferno Dragon
Fire Spirit Fireball Furnace Wizard
Elite Barbarians Fireball Furnace
Elite Barbarians Inferno Dragon
Elite Barbarians Fireball The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Fireball Wizard
Wizard Fireball Furnace
Elite Barbarians Fireball Furnace The Log Inferno Dragon
Elite Barbarians Fireball Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit Furnace The Log
Fireball Wizard Fire Spirit Furnace
Fire Spirit Furnace Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Furnace Wizard
Inferno Dragon
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fire Spirit Fireball Furnace Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Fireball
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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