My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Minion Horde Hog Rider Skeleton Army Witch
Zap
Fire Spirit Minion Horde Royal Giant Skeleton Army Witch
Barbarian Barrel
Fire Spirit Valkyrie Skeleton Army Witch
The Log
Fire Spirit Royal Giant Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Fire Spirit Minion Horde Skeleton Army Witch
Royal Delivery
Fire Spirit Minion Horde Valkyrie Hog Rider Skeleton Army Witch
Fireball
Minion Horde Hog Rider Skeleton Army Witch
Poison
Minion Horde Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Minion Horde Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Valkyrie Hog Rider Minion Horde Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Hog Rider Zap
Zap
Hog Rider Fire Spirit Minion Horde Royal Giant Valkyrie Witch
Minion Horde
Zap Royal Giant Hog Rider
Royal Giant
Fire Spirit Zap Minion Horde Hog Rider Witch
Valkyrie
Fire Spirit Hog Rider Zap Witch
Hog Rider
Fire Spirit Zap Valkyrie Minion Horde Royal Giant Witch
Skeleton Army
Witch
Zap Royal Giant Valkyrie Hog Rider

Defense Synergies 0 7

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Minion Horde Valkyrie Skeleton Army Witch
Minion Horde
Zap
Royal Giant
Valkyrie
Fire Spirit Zap Witch
Hog Rider
Skeleton Army
Zap
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie
Minion Horde Skeleton Army Zap Valkyrie Witch
Minion Horde Skeleton Army Witch Fire Spirit Valkyrie
Minion Horde Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army
Skeleton Army Fire Spirit Zap Valkyrie
Minion Horde Fire Spirit Zap Witch
Zap Valkyrie
Minion Horde Witch Skeleton Army
Skeleton Army Fire Spirit Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Witch Zap
Minion Horde Zap Witch
Minion Horde Skeleton Army Fire Spirit Zap Valkyrie Witch
Fire Spirit Valkyrie Skeleton Army Zap Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap
Minion Horde Valkyrie Skeleton Army Witch
Fire Spirit Zap Minion Horde Valkyrie Skeleton Army Witch
Zap Valkyrie Witch Fire Spirit
Valkyrie Skeleton Army Fire Spirit Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Valkyrie
Skeleton Army Zap Minion Horde Valkyrie Witch
Valkyrie Skeleton Army Zap Minion Horde
Minion Horde Valkyrie Skeleton Army Witch
Fire Spirit Zap Minion Horde Witch
Skeleton Army Minion Horde Valkyrie Witch
Minion Horde Valkyrie Skeleton Army
Zap Minion Horde Valkyrie Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Minion Horde Valkyrie Witch
Minion Horde Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Fire Spirit Zap Minion Horde Valkyrie
Fire Spirit Zap Minion Horde Witch
Fire Spirit Minion Horde Witch
Fire Spirit Zap
Zap
Fire Spirit Minion Horde
Zap Minion Horde Valkyrie
Fire Spirit Zap
Fire Spirit
Minion Horde
Zap
Zap Minion Horde Witch
Minion Horde
Minion Horde
Fire Spirit Zap
Fire Spirit Zap Valkyrie Witch
Minion Horde
Zap Minion Horde
Zap Fire Spirit Valkyrie Witch
Minion Horde Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Minion Horde Witch
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Skeleton Army Witch
Fire Spirit Zap Witch
Minion Horde Valkyrie
Zap
Zap
Minion Horde
Zap Minion Horde Witch
Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: