My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Graveyard
Giant Snowball
Fire Spirit Furnace Skeleton Army Baby Dragon Graveyard
Zap
Fire Spirit Furnace Skeleton Army Graveyard
Barbarian Barrel
Fire Spirit Furnace Skeleton Army Giant Skeleton Electro Wizard Graveyard
The Log
Fire Spirit Furnace Skeleton Army Giant Skeleton Graveyard
Earthquake
Furnace Skeleton Army Graveyard
Arrows
Fire Spirit Furnace Skeleton Army Graveyard
Royal Delivery
Fire Spirit Skeleton Army Baby Dragon Giant Skeleton Electro Wizard Graveyard
Fireball
Furnace Skeleton Army Baby Dragon Electro Wizard
Poison
Furnace Skeleton Army Electro Wizard Graveyard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Furnace Baby Dragon Electro Wizard Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Furnace

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Furnace Baby Dragon Giant Skeleton
Zap
Electro Wizard Graveyard Fire Spirit Furnace Baby Dragon Giant Skeleton
Furnace
Fire Spirit Zap Baby Dragon Giant Skeleton Graveyard
Skeleton Army
Baby Dragon
Graveyard Fire Spirit Zap Furnace Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Zap Furnace Baby Dragon Electro Wizard Graveyard
Electro Wizard
Zap Graveyard Baby Dragon Giant Skeleton
Graveyard
Zap Baby Dragon Electro Wizard Furnace Giant Skeleton

Defense Synergies 1 14

Fire Spirit
Zap Giant Skeleton Electro Wizard
Zap
Electro Wizard Fire Spirit Furnace Skeleton Army Baby Dragon Giant Skeleton
Furnace
Zap Skeleton Army Baby Dragon Electro Wizard
Skeleton Army
Zap Furnace Giant Skeleton Electro Wizard
Baby Dragon
Zap Furnace Giant Skeleton
Giant Skeleton
Fire Spirit Zap Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Zap Fire Spirit Furnace Skeleton Army Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
Skeleton Army Zap Furnace Electro Wizard
Furnace Skeleton Army Fire Spirit Giant Skeleton Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit Zap Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard Fire Spirit Zap Baby Dragon
Zap Baby Dragon Giant Skeleton Electro Wizard
Furnace Skeleton Army
Skeleton Army Fire Spirit Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Zap Furnace Baby Dragon Giant Skeleton
Zap Furnace Baby Dragon Electro Wizard
Furnace Skeleton Army Fire Spirit Zap Giant Skeleton Electro Wizard
Fire Spirit Skeleton Army Zap Furnace Baby Dragon Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Zap Furnace Electro Wizard
Furnace Skeleton Army Electro Wizard
Fire Spirit Zap Furnace Skeleton Army Baby Dragon Electro Wizard
Zap Furnace Baby Dragon Fire Spirit Giant Skeleton Electro Wizard
Electro Wizard
Skeleton Army Fire Spirit Furnace Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Furnace Giant Skeleton Electro Wizard
Electro Wizard Zap Baby Dragon
Skeleton Army Giant Skeleton Zap Furnace Electro Wizard
Skeleton Army Giant Skeleton Zap Electro Wizard
Giant Skeleton Skeleton Army
Fire Spirit Furnace Zap Baby Dragon Electro Wizard
Skeleton Army Furnace Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Zap Giant Skeleton Electro Wizard Skeleton Army Baby Dragon
Skeleton Army
Giant Skeleton
Skeleton Army Zap Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton
Furnace Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Zap Furnace Baby Dragon Giant Skeleton
Zap Baby Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Zap Baby Dragon Electro Wizard
Baby Dragon Giant Skeleton
Giant Skeleton
Fire Spirit Zap Furnace Baby Dragon
Fire Spirit Zap Furnace Baby Dragon
Fire Spirit Furnace Baby Dragon
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Electro Wizard
Zap Electro Wizard
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon
Furnace Baby Dragon
Fire Spirit Zap Baby Dragon Electro Wizard
Fire Spirit Zap Baby Dragon
Baby Dragon Giant Skeleton
Zap Baby Dragon
Zap Fire Spirit Furnace Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Fire Spirit Zap Furnace Baby Dragon Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Zap Baby Dragon Electro Wizard
Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Giant Skeleton
Zap Baby Dragon Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Giant Skeleton Electro Wizard

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