My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Inferno Dragon Sparky
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Prince Inferno Dragon Sparky
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Electro Wizard Sparky
The Log
Fire Spirit Elite Barbarians Prince Sparky
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Prince Electro Wizard Inferno Dragon Sparky
Fireball
Elite Barbarians Electro Wizard Inferno Dragon Sparky
Poison
Electro Wizard Sparky
Lightning
Elite Barbarians Valkyrie Prince Electro Wizard Inferno Dragon Sparky
Rocket
Elite Barbarians Valkyrie Prince Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Prince Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Valkyrie Electro Wizard Inferno Dragon Prince Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Valkyrie Electro Wizard

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians Prince Inferno Dragon Sparky
Zap
Elite Barbarians Prince Electro Wizard Sparky Fire Spirit Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Sparky
Valkyrie
Fire Spirit Elite Barbarians Prince Zap Electro Wizard Sparky
Prince
Zap Valkyrie Fire Spirit Electro Wizard
Electro Wizard
Zap Valkyrie Prince Sparky
Inferno Dragon
Fire Spirit
Sparky
Zap Fire Spirit Elite Barbarians Valkyrie Electro Wizard

Defense Synergies 2 14

Fire Spirit
Zap Valkyrie Electro Wizard Sparky
Zap
Electro Wizard Fire Spirit Elite Barbarians Valkyrie Prince Inferno Dragon Sparky
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Fire Spirit Zap Prince Electro Wizard Sparky
Prince
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Fire Spirit Valkyrie Prince Inferno Dragon
Inferno Dragon
Zap Electro Wizard
Sparky
Fire Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Sparky
Elite Barbarians Inferno Dragon Sparky Zap Valkyrie Prince Electro Wizard
Prince Sparky Fire Spirit Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Elite Barbarians Prince Inferno Dragon Sparky Valkyrie Electro Wizard
Elite Barbarians Valkyrie Prince Sparky
Fire Spirit Zap Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Fire Spirit Zap
Zap Valkyrie Electro Wizard Sparky
Inferno Dragon Sparky Elite Barbarians Prince
Elite Barbarians Fire Spirit Valkyrie Prince Electro Wizard Sparky
Valkyrie Electro Wizard Zap
Inferno Dragon Zap Electro Wizard
Prince Sparky Fire Spirit Zap Elite Barbarians Valkyrie Electro Wizard
Fire Spirit Valkyrie Sparky Zap Prince Electro Wizard
Elite Barbarians Inferno Dragon Sparky Prince Electro Wizard
Zap Elite Barbarians Prince Electro Wizard Inferno Dragon Sparky
Sparky Elite Barbarians Valkyrie Prince Electro Wizard
Fire Spirit Zap Elite Barbarians Valkyrie Prince Electro Wizard
Zap Valkyrie Fire Spirit Electro Wizard Inferno Dragon
Sparky Elite Barbarians Prince Electro Wizard Inferno Dragon
Valkyrie Fire Spirit Elite Barbarians Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Prince Electro Wizard Sparky
Electro Wizard Zap Elite Barbarians Valkyrie Prince Inferno Dragon
Zap Elite Barbarians Valkyrie Prince Electro Wizard Sparky
Valkyrie Prince Zap Elite Barbarians Electro Wizard Sparky
Elite Barbarians Valkyrie Prince Inferno Dragon Sparky
Fire Spirit Zap Electro Wizard
Prince Sparky Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Prince Inferno Dragon Sparky
Zap Electro Wizard Elite Barbarians Valkyrie Prince Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Elite Barbarians Valkyrie Prince Sparky
Zap Elite Barbarians Valkyrie Prince Electro Wizard
Elite Barbarians Prince Valkyrie Sparky
Valkyrie Sparky
Elite Barbarians Electro Wizard Sparky Zap Valkyrie Prince Inferno Dragon
Valkyrie Zap Elite Barbarians Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap Electro Wizard
Sparky
Valkyrie Prince Sparky
Fire Spirit Zap Valkyrie Sparky
Fire Spirit Zap
Fire Spirit Sparky
Fire Spirit Zap
Zap
Fire Spirit Elite Barbarians Prince Electro Wizard Sparky
Zap Valkyrie Prince Electro Wizard Sparky
Fire Spirit Zap
Fire Spirit Elite Barbarians Sparky
Zap Elite Barbarians Prince Sparky
Zap Sparky
Sparky
Sparky
Sparky
Fire Spirit Zap Prince Electro Wizard Sparky
Fire Spirit Zap Valkyrie
Prince Sparky
Prince Sparky
Zap
Zap Fire Spirit Valkyrie Sparky
Inferno Dragon
Zap Electro Wizard Sparky
Zap Prince Sparky
Zap Sparky
Elite Barbarians Fire Spirit Zap Electro Wizard Sparky
Zap Electro Wizard
Elite Barbarians Sparky
Zap Sparky
Zap Electro Wizard Sparky
Prince Sparky
Sparky
Zap Electro Wizard Fire Spirit Prince
Fire Spirit Zap Electro Wizard
Valkyrie Prince Electro Wizard Sparky
Zap
Zap Sparky
Elite Barbarians Prince Sparky
Zap Elite Barbarians Electro Wizard Sparky
Zap Electro Wizard
Zap Prince Electro Wizard Sparky

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