My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Fire Spirit Lumberjack Night Witch
Zap
Fire Spirit Night Witch
Barbarian Barrel
Fire Spirit Executioner Lumberjack Night Witch
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Executioner Lumberjack Night Witch
Fireball
Executioner Lumberjack Night Witch
Poison
Executioner Night Witch
Lightning
Executioner Lumberjack Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Fireball Lumberjack Night Witch Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Tornado Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Lumberjack
Zap
Fireball Giant Tornado Fire Spirit Executioner Lumberjack Night Witch
Fireball
Zap Tornado Giant
Giant
Zap Night Witch Fire Spirit Fireball Tornado Executioner Lumberjack
Tornado
Zap Fireball Executioner Giant Night Witch
Executioner
Tornado Zap Giant
Lumberjack
Fire Spirit Zap Giant Night Witch
Night Witch
Giant Zap Tornado Lumberjack

Defense Synergies 3 8

Fire Spirit
Zap Tornado
Zap
Fireball Fire Spirit Tornado Executioner Lumberjack Night Witch
Fireball
Zap Tornado Lumberjack
Giant
Tornado
Fireball Executioner Fire Spirit Zap
Executioner
Tornado Zap Lumberjack
Lumberjack
Zap Fireball Executioner
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Lumberjack Zap Executioner Night Witch
Tornado Lumberjack Fire Spirit Executioner Night Witch
Lumberjack Night Witch
Fireball Tornado Lumberjack
Fireball Tornado Fire Spirit Zap Executioner Lumberjack Night Witch
Tornado Fire Spirit Zap Fireball Executioner Night Witch
Zap Fireball
Tornado Lumberjack Night Witch
Tornado Fire Spirit Lumberjack Night Witch
Executioner Zap Fireball Tornado Lumberjack Night Witch
Executioner Zap Fireball Tornado Night Witch
Lumberjack Night Witch Fire Spirit Zap Fireball
Fire Spirit Fireball Executioner Zap Tornado Lumberjack Night Witch
Lumberjack
Tornado Zap Fireball Lumberjack
Fireball Tornado Executioner Lumberjack Night Witch
Fire Spirit Fireball Zap Tornado Executioner Lumberjack Night Witch
Zap Tornado Executioner Fire Spirit Fireball Lumberjack
Tornado Lumberjack
Fire Spirit Fireball Executioner Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball
Fireball Zap Executioner Lumberjack
Lumberjack Zap
Lumberjack Zap Fireball Tornado Night Witch
Executioner Lumberjack Night Witch
Fire Spirit Fireball Executioner Zap Tornado
Fireball Lumberjack Night Witch
Lumberjack
Zap Fireball Tornado
Lumberjack
Zap Fireball Tornado
Fireball Executioner Lumberjack Night Witch
Fireball Executioner
Zap Fireball Tornado Executioner Lumberjack Night Witch
Executioner Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Executioner Fire Spirit Zap
Fireball Executioner Fire Spirit Zap Tornado
Fire Spirit Tornado Executioner
Fireball Fire Spirit Zap Tornado Executioner
Fireball Zap Tornado
Fire Spirit Fireball Tornado Lumberjack Night Witch
Zap Fireball Tornado
Fireball Fire Spirit Zap Tornado Executioner
Fire Spirit Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Night Witch
Fire Spirit Zap Fireball Executioner
Fire Spirit Zap Fireball Tornado
Fireball Night Witch
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fire Spirit Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Fire Spirit Zap Fireball Tornado Executioner Night Witch
Zap Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Fire Spirit Fireball Night Witch
Fireball Fire Spirit Zap Tornado Executioner
Fireball
Fireball Executioner Lumberjack
Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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