My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider Miner
Zap
Fire Spirit Minions Inferno Tower
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Hog Rider Miner
Fireball
Minions Barbarians Hog Rider Inferno Tower
Poison
Minions Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Miner Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap
Zap
Hog Rider Miner Fire Spirit Minions The Log
Minions
Hog Rider Miner Zap
Barbarians
Hog Rider
Hog Rider
Fire Spirit Zap Minions The Log Barbarians
Inferno Tower
The Log
Hog Rider Zap Miner
Miner
Fire Spirit Zap Minions The Log

Defense Synergies 1 11

Fire Spirit
Zap Inferno Tower The Log
Zap
Fire Spirit Minions Barbarians Inferno Tower The Log Miner
Minions
Zap Inferno Tower The Log
Barbarians
Zap
Hog Rider
Inferno Tower
The Log Fire Spirit Zap Minions
The Log
Inferno Tower Fire Spirit Zap Minions Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower The Log
Barbarians Inferno Tower Zap Minions The Log
Barbarians Inferno Tower Fire Spirit Minions
Barbarians Inferno Tower Minions
Barbarians The Log
The Log Fire Spirit Zap Minions
Minions Inferno Tower Fire Spirit Zap
Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower Minions
Fire Spirit Barbarians Inferno Tower Miner
Minions Barbarians Zap The Log
Minions Inferno Tower Zap
Barbarians Inferno Tower Fire Spirit Zap Minions The Log
Fire Spirit Zap Minions Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Zap The Log
Barbarians Minions Inferno Tower
Fire Spirit Zap Minions Barbarians The Log
Zap The Log Fire Spirit Minions Barbarians
Barbarians Inferno Tower
Fire Spirit Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower
Zap The Log Miner
Barbarians Zap Minions Inferno Tower The Log
Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Fire Spirit Zap Minions
Minions Barbarians Inferno Tower
Inferno Tower Barbarians
Zap Minions Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Zap Barbarians The Log
Barbarians Inferno Tower
Barbarians
Barbarians Inferno Tower Zap Minions The Log
Minions Zap Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
Barbarians The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Miner Zap
Fire Spirit Minions
Miner Zap The Log
Fire Spirit Zap
Fire Spirit The Log Miner
Minions
Zap The Log
Zap The Log
The Log
Minions
Fire Spirit Zap The Log
Fire Spirit Zap The Log Miner
Minions The Log
The Log
Zap Barbarians The Log
Zap The Log Fire Spirit
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Fire Spirit Zap
Zap Minions
Zap The Log Miner
Zap
The Log
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap
The Log
Miner
The Log Zap
Zap
Zap Minions The Log
Zap
Zap The Log Miner

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