My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Fire Spirit Musketeer Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Musketeer Executioner
The Log
Fire Spirit Elite Barbarians Musketeer
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Elite Barbarians Musketeer Executioner Miner
Fireball
Elite Barbarians Musketeer Executioner
Poison
Musketeer Executioner
Lightning
Knight Elite Barbarians Musketeer Executioner
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Miner Fireball Musketeer Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Miner

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Knight Elite Barbarians
Zap
Elite Barbarians Fireball Miner Fire Spirit Knight Musketeer Executioner
Knight
Musketeer Executioner Fire Spirit Zap Elite Barbarians Fireball Miner
Elite Barbarians
Zap Fire Spirit Knight Fireball
Fireball
Zap Knight Elite Barbarians Miner
Musketeer
Knight Zap Miner
Executioner
Knight Zap Miner
Miner
Fire Spirit Zap Knight Fireball Musketeer Executioner

Defense Synergies 4 10

Fire Spirit
Knight Zap
Zap
Fireball Fire Spirit Knight Elite Barbarians Musketeer Executioner Miner
Knight
Fire Spirit Musketeer Executioner Zap Fireball
Elite Barbarians
Zap
Fireball
Zap Knight Musketeer Miner
Musketeer
Knight Zap Fireball Miner
Executioner
Knight Zap
Miner
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Executioner
Elite Barbarians Zap Knight Musketeer Executioner
Fire Spirit Knight Elite Barbarians Musketeer Executioner
Elite Barbarians Knight Musketeer
Elite Barbarians Fireball
Fireball Fire Spirit Zap Musketeer Executioner
Musketeer Fire Spirit Zap Fireball Executioner
Zap Fireball Musketeer
Elite Barbarians Musketeer
Knight Elite Barbarians Fire Spirit Musketeer Miner
Executioner Zap Knight Fireball Musketeer
Musketeer Executioner Zap Fireball
Fire Spirit Zap Knight Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Executioner Zap
Elite Barbarians Knight
Zap Elite Barbarians Fireball
Knight Elite Barbarians Fireball Musketeer Executioner
Fire Spirit Fireball Zap Knight Elite Barbarians Musketeer Executioner
Zap Executioner Fire Spirit Knight Fireball Musketeer
Elite Barbarians Musketeer
Fire Spirit Knight Elite Barbarians Fireball Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Fireball
Fireball Zap Knight Elite Barbarians Musketeer Executioner Miner
Zap Knight Elite Barbarians Musketeer
Zap Knight Elite Barbarians Fireball Musketeer
Knight Elite Barbarians Musketeer Executioner
Fire Spirit Fireball Executioner Zap Musketeer
Knight Elite Barbarians Fireball Musketeer
Knight Elite Barbarians
Zap Knight Elite Barbarians Fireball
Musketeer
Knight Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Knight Fireball Executioner
Fireball Musketeer Executioner
Elite Barbarians Zap Knight Fireball Musketeer Executioner
Executioner Zap Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer Executioner Miner
Fireball Miner
Knight Fireball Musketeer
Fireball Executioner Fire Spirit Zap
Fireball Executioner Fire Spirit Zap Musketeer
Fire Spirit Musketeer Executioner
Fireball Fire Spirit Zap Executioner
Fireball Miner Zap
Fire Spirit Elite Barbarians Fireball Musketeer
Miner Zap Knight Fireball Musketeer
Fireball Fire Spirit Zap Musketeer Executioner
Fire Spirit Knight Elite Barbarians Fireball Musketeer Executioner Miner
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Fire Spirit Zap Fireball Musketeer Executioner
Fire Spirit Zap Fireball Miner
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball Executioner
Fireball Miner Zap Musketeer Executioner
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Elite Barbarians Fire Spirit Zap Fireball Musketeer Executioner
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer Miner
Zap Fireball
Fireball
Zap Fire Spirit Fireball Musketeer
Fireball Fire Spirit Zap Musketeer Executioner
Fireball
Fireball Miner Knight Musketeer Executioner
Zap Fireball Musketeer Executioner
Zap Fireball
Elite Barbarians Musketeer Executioner
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Executioner
Zap Fireball Musketeer Executioner Miner

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