My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Ice Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Ice Wizard Inferno Dragon
Fireball
Elite Barbarians Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Wizard Fireball Valkyrie Freeze Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Ice Wizard Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Fireball Fire Spirit Valkyrie Freeze Ice Wizard
Elite Barbarians
Zap Valkyrie Fire Spirit Fireball
Fireball
Zap Elite Barbarians Freeze
Valkyrie
Fire Spirit Elite Barbarians Zap
Freeze
Zap Fireball
Ice Wizard
Zap
Inferno Dragon
Fire Spirit

Defense Synergies 2 12

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Elite Barbarians Valkyrie Ice Wizard Inferno Dragon
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie Freeze Ice Wizard
Valkyrie
Elite Barbarians Fire Spirit Zap Fireball Freeze Ice Wizard
Freeze
Fireball Valkyrie
Ice Wizard
Zap Fireball Valkyrie Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Inferno Dragon Zap Valkyrie Ice Wizard
Fire Spirit Elite Barbarians Valkyrie Freeze Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Valkyrie Ice Wizard
Elite Barbarians Fireball Valkyrie
Fireball Freeze Fire Spirit Zap Valkyrie Ice Wizard
Inferno Dragon Fire Spirit Zap Fireball Freeze Ice Wizard
Zap Fireball Valkyrie
Inferno Dragon Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Fireball Freeze
Inferno Dragon Zap Fireball Ice Wizard
Fire Spirit Zap Elite Barbarians Fireball Valkyrie Freeze Ice Wizard
Fire Spirit Fireball Valkyrie Zap Freeze
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Freeze Inferno Dragon
Elite Barbarians Fireball Valkyrie
Fire Spirit Fireball Zap Elite Barbarians Valkyrie Ice Wizard
Zap Valkyrie Freeze Fire Spirit Fireball Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon
Valkyrie Fire Spirit Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie Inferno Dragon
Zap Elite Barbarians Valkyrie
Valkyrie Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Inferno Dragon
Fire Spirit Fireball Zap Freeze Ice Wizard
Elite Barbarians Fireball Valkyrie Ice Wizard
Elite Barbarians Valkyrie Inferno Dragon
Zap Freeze Elite Barbarians Fireball Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Valkyrie
Elite Barbarians Zap Fireball Valkyrie Freeze Inferno Dragon
Valkyrie Zap Elite Barbarians Fireball Freeze Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie Freeze
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Zap Freeze Ice Wizard
Fire Spirit
Fireball Fire Spirit Zap Freeze Ice Wizard
Fireball Zap
Fire Spirit Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Freeze
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Freeze Fire Spirit Fireball Valkyrie Ice Wizard
Inferno Dragon
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Ice Wizard
Zap Fireball Freeze
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fire Spirit Fireball Freeze
Fireball Fire Spirit Zap Ice Wizard
Freeze
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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