My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Balloon
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Hog Rider Balloon Lumberjack
Zap
Fire Spirit Goblin Gang Minion Horde Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower Lumberjack
The Log
Fire Spirit Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Fire Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Hog Rider Balloon Lumberjack
Fireball
Goblin Gang Minion Horde Hog Rider Inferno Tower Balloon Lumberjack
Poison
Goblin Gang Minion Horde Inferno Tower Balloon
Lightning
Inferno Tower Balloon Lumberjack
Rocket
Minion Horde Hog Rider Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Hog Rider Lumberjack Minion Horde Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Balloon Lumberjack
Zap
Hog Rider Balloon Fire Spirit Minion Horde Lumberjack
Goblin Gang
Hog Rider Balloon
Minion Horde
Zap Hog Rider Lumberjack
Hog Rider
Fire Spirit Zap Goblin Gang Minion Horde Balloon Lumberjack
Inferno Tower
Balloon
Zap Lumberjack Fire Spirit Goblin Gang Hog Rider
Lumberjack
Balloon Fire Spirit Zap Minion Horde Hog Rider

Defense Synergies 1 9

Fire Spirit
Zap Inferno Tower
Zap
Fire Spirit Goblin Gang Minion Horde Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Zap Lumberjack
Minion Horde
Zap Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Fire Spirit Zap Minion Horde Lumberjack
Balloon
Lumberjack
Zap Goblin Gang Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower
Minion Horde Inferno Tower Lumberjack Zap Goblin Gang
Goblin Gang Minion Horde Inferno Tower Lumberjack Fire Spirit
Minion Horde Inferno Tower Lumberjack Goblin Gang
Lumberjack
Goblin Gang Fire Spirit Zap Lumberjack
Minion Horde Inferno Tower Fire Spirit Zap Goblin Gang
Zap Inferno Tower
Minion Horde Inferno Tower Goblin Gang Lumberjack
Goblin Gang Fire Spirit Minion Horde Inferno Tower Lumberjack
Goblin Gang Minion Horde Zap Lumberjack
Minion Horde Inferno Tower Zap Goblin Gang
Minion Horde Inferno Tower Lumberjack Fire Spirit Zap Goblin Gang
Fire Spirit Zap Goblin Gang Minion Horde Lumberjack
Inferno Tower Goblin Gang Minion Horde Lumberjack
Minion Horde Inferno Tower Zap Goblin Gang Lumberjack
Minion Horde Goblin Gang Inferno Tower Lumberjack
Fire Spirit Zap Goblin Gang Minion Horde Lumberjack
Zap Fire Spirit Lumberjack
Inferno Tower Lumberjack
Goblin Gang Fire Spirit Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Inferno Tower
Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Zap Minion Horde Inferno Tower
Goblin Gang Lumberjack Zap Minion Horde Inferno Tower
Inferno Tower Goblin Gang Minion Horde Lumberjack
Fire Spirit Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde Inferno Tower Lumberjack
Inferno Tower Minion Horde Lumberjack
Zap Minion Horde Inferno Tower
Inferno Tower Goblin Gang Minion Horde
Minion Horde Inferno Tower Lumberjack
Zap
Goblin Gang Minion Horde Inferno Tower Lumberjack
Minion Horde
Goblin Gang Inferno Tower Zap Minion Horde Lumberjack
Zap Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Minion Horde Lumberjack
Zap Minion Horde
Fire Spirit Zap
Fire Spirit
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minion Horde
Fire Spirit Zap
Fire Spirit Zap
Minion Horde
Zap Minion Horde
Zap Fire Spirit
Minion Horde
Zap
Zap
Zap
Fire Spirit Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Goblin Gang
Fire Spirit Zap
Goblin Gang Minion Horde Lumberjack
Zap
Zap
Minion Horde
Zap Goblin Gang Minion Horde
Zap
Zap

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