My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Barbarians Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Barbarians Miner Princess
Zap
Fire Spirit Princess
Barbarian Barrel
Fire Spirit Ice Spirit Barbarians Princess
The Log
Fire Spirit Ice Spirit Barbarians Mini P.E.K.K.A Princess
Earthquake
Barbarians
Arrows
Fire Spirit Ice Spirit Princess
Royal Delivery
Fire Spirit Ice Spirit Barbarians Mini P.E.K.K.A Miner Princess
Fireball
Barbarians Princess
Poison
Barbarians Princess
Lightning
Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Miner Princess Fireball Mini P.E.K.K.A Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Mini P.E.K.K.A
Ice Spirit
Zap Barbarians Mini P.E.K.K.A Miner Princess
Zap
Ice Spirit Fireball Miner Fire Spirit Mini P.E.K.K.A Princess
Barbarians
Ice Spirit
Fireball
Zap Miner Princess
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Princess
Miner
Fire Spirit Zap Ice Spirit Fireball
Princess
Ice Spirit Zap Fireball Mini P.E.K.K.A

Defense Synergies 4 14

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Barbarians Fireball Miner Princess
Zap
Ice Spirit Fireball Mini P.E.K.K.A Fire Spirit Barbarians Miner Princess
Barbarians
Ice Spirit Zap
Fireball
Zap Ice Spirit Mini P.E.K.K.A Miner Princess
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit Fireball Princess
Miner
Ice Spirit Zap Fireball
Princess
Ice Spirit Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Mini P.E.K.K.A Ice Spirit Zap
Barbarians Mini P.E.K.K.A Fire Spirit
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Princess
Fireball Fire Spirit Zap
Fire Spirit Ice Spirit Zap Fireball Princess
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Princess
Fire Spirit Ice Spirit Barbarians Mini P.E.K.K.A Miner
Barbarians Zap Fireball Princess
Zap Fireball Princess
Barbarians Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Fireball
Fire Spirit Fireball Ice Spirit Zap Barbarians Mini P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A
Barbarians Ice Spirit Zap Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Fire Spirit Ice Spirit Fireball Zap Barbarians
Zap Fire Spirit Ice Spirit Barbarians Fireball Princess
Barbarians Mini P.E.K.K.A
Fire Spirit Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Miner
Barbarians Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Ice Spirit Zap Princess
Mini P.E.K.K.A Barbarians Fireball
Mini P.E.K.K.A Barbarians
Zap Ice Spirit Barbarians Fireball Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball Princess
Barbarians Ice Spirit Zap Fireball Mini P.E.K.K.A
Zap Barbarians Fireball Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Miner Princess
Fireball Miner
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Ice Spirit Zap Princess
Fire Spirit Princess
Fireball Fire Spirit Ice Spirit Zap Princess
Fireball Miner Zap
Fire Spirit Fireball Mini P.E.K.K.A
Miner Zap Fireball Princess
Fireball Fire Spirit Zap Princess
Fire Spirit Fireball Miner Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Princess
Fire Spirit Zap Fireball Miner Princess
Fireball
Fireball Princess
Zap Barbarians Fireball
Zap Fire Spirit Ice Spirit Fireball Princess
Fireball Miner Zap Princess
Fireball Zap Miner Princess
Fireball Miner Zap
Fire Spirit Zap Fireball Princess
Zap Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Miner
Zap Ice Spirit Fireball Princess
Fireball Princess
Zap Fire Spirit Ice Spirit Barbarians Fireball Princess
Fireball Fire Spirit Zap Princess
Fireball
Fireball Miner Mini P.E.K.K.A Princess
Zap Fireball Princess
Zap Fireball
Zap Ice Spirit Fireball Princess
Zap Fireball Princess
Zap Fireball Miner Princess

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