My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Fire Spirit Graveyard
Zap
Fire Spirit Graveyard
Barbarian Barrel
Fire Spirit Valkyrie Executioner Graveyard
The Log
Fire Spirit Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Valkyrie Executioner Graveyard
Fireball
Executioner
Poison
Executioner Graveyard
Lightning
Valkyrie Executioner
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Tornado Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Fireball Valkyrie Freeze Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Tornado Fireball

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap
Zap
Fireball Tornado Graveyard Fire Spirit Valkyrie Freeze Executioner
Fireball
Zap Tornado Graveyard Freeze
Valkyrie
Fire Spirit Graveyard Zap Tornado Executioner
Tornado
Zap Fireball Executioner Valkyrie Freeze Graveyard
Freeze
Graveyard Zap Fireball Tornado
Executioner
Tornado Zap Valkyrie
Graveyard
Zap Fireball Valkyrie Freeze Tornado

Defense Synergies 3 11

Fire Spirit
Zap Valkyrie Tornado
Zap
Fireball Fire Spirit Valkyrie Tornado Executioner
Fireball
Zap Tornado Valkyrie Freeze
Valkyrie
Fire Spirit Zap Fireball Tornado Freeze Executioner
Tornado
Fireball Executioner Fire Spirit Zap Valkyrie
Freeze
Fireball Valkyrie
Executioner
Tornado Zap Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Executioner
Zap Valkyrie Executioner
Tornado Fire Spirit Valkyrie Freeze Executioner
Valkyrie
Fireball Valkyrie Tornado
Fireball Tornado Freeze Fire Spirit Zap Valkyrie Executioner
Tornado Fire Spirit Zap Fireball Freeze Executioner
Zap Fireball Valkyrie
Tornado
Tornado Fire Spirit Valkyrie
Valkyrie Executioner Zap Fireball Tornado Freeze
Executioner Zap Fireball Tornado
Fire Spirit Zap Fireball Valkyrie Freeze
Fire Spirit Fireball Valkyrie Executioner Zap Tornado Freeze
Tornado Zap Fireball Freeze
Fireball Valkyrie Tornado Executioner
Fire Spirit Fireball Zap Valkyrie Tornado Executioner
Zap Valkyrie Tornado Freeze Executioner Fire Spirit Fireball
Tornado
Valkyrie Fire Spirit Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball
Fireball Zap Valkyrie Executioner
Zap Valkyrie
Valkyrie Zap Fireball Tornado
Valkyrie Executioner
Fire Spirit Fireball Executioner Zap Tornado Freeze
Fireball Valkyrie
Valkyrie
Zap Freeze Fireball Valkyrie Tornado
Valkyrie
Zap Fireball Valkyrie Tornado
Fireball Valkyrie Executioner
Fireball Valkyrie Executioner
Zap Fireball Valkyrie Tornado Freeze Executioner
Valkyrie Executioner Zap Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap Tornado Executioner
Fireball
Fireball Valkyrie Freeze
Fireball Executioner Fire Spirit Zap Valkyrie
Fireball Executioner Fire Spirit Zap Tornado Freeze
Fire Spirit Tornado Executioner
Fireball Fire Spirit Zap Tornado Freeze Executioner
Fireball Zap Tornado
Fire Spirit Fireball Tornado
Zap Fireball Valkyrie Tornado
Fireball Fire Spirit Zap Tornado Executioner
Fire Spirit Fireball Executioner
Fireball Freeze
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado Freeze
Fire Spirit Zap Fireball Executioner
Fire Spirit Zap Fireball Valkyrie Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Freeze Fire Spirit Fireball Valkyrie Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Fire Spirit Zap Fireball Tornado Executioner
Zap Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fire Spirit Fireball Freeze
Fireball Fire Spirit Zap Tornado Executioner
Freeze
Fireball
Fireball Valkyrie Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado Freeze
Zap Fireball Tornado Executioner
Zap Fireball Tornado Freeze Executioner

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