My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Miner
Giant Snowball
Fire Spirit Flying Machine Hog Rider Goblin Barrel Skeleton Army Witch Miner
Zap
Fire Spirit Flying Machine Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Fire Spirit Goblin Barrel Skeleton Army Witch
The Log
Fire Spirit Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Fire Spirit Flying Machine Goblin Barrel Skeleton Army Witch
Royal Delivery
Fire Spirit Flying Machine Hog Rider Goblin Barrel Skeleton Army Witch Miner
Fireball
Flying Machine Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Flying Machine Skeleton Army Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Skeleton Army Miner Flying Machine Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap Goblin Barrel
Zap
Hog Rider Miner Fire Spirit Flying Machine Witch
Flying Machine
Zap Hog Rider
Hog Rider
Fire Spirit Zap Flying Machine Goblin Barrel Witch
Goblin Barrel
Fire Spirit Hog Rider Skeleton Army Miner
Skeleton Army
Goblin Barrel
Witch
Zap Hog Rider Miner
Miner
Fire Spirit Zap Goblin Barrel Witch

Defense Synergies 0 6

Fire Spirit
Zap
Zap
Fire Spirit Flying Machine Skeleton Army Witch Miner
Flying Machine
Zap Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Zap Flying Machine
Witch
Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Skeleton Army Zap Flying Machine Witch
Skeleton Army Witch Fire Spirit
Skeleton Army Witch
Skeleton Army
Skeleton Army Fire Spirit Zap Flying Machine
Fire Spirit Zap Flying Machine Witch
Zap Flying Machine
Witch Skeleton Army
Skeleton Army Fire Spirit Miner
Skeleton Army Witch Zap Flying Machine
Zap Flying Machine Witch
Skeleton Army Fire Spirit Zap Flying Machine Witch
Fire Spirit Skeleton Army Zap Witch
Skeleton Army
Skeleton Army Zap
Skeleton Army Witch
Fire Spirit Zap Flying Machine Skeleton Army Witch
Zap Witch Fire Spirit Flying Machine
Skeleton Army Fire Spirit Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Zap Flying Machine Miner
Skeleton Army Zap Witch
Skeleton Army Zap
Skeleton Army Witch
Fire Spirit Zap Flying Machine Witch
Skeleton Army Flying Machine Witch
Skeleton Army
Zap Flying Machine Skeleton Army Witch
Witch Skeleton Army
Flying Machine Witch
Skeleton Army Zap
Skeleton Army Witch
Flying Machine Skeleton Army Witch
Skeleton Army Witch Zap Flying Machine
Zap Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine Miner
Flying Machine Miner
Flying Machine
Fire Spirit Zap
Fire Spirit Zap Flying Machine Witch
Fire Spirit Flying Machine Witch
Fire Spirit Zap Flying Machine
Miner Zap Flying Machine
Fire Spirit
Miner Zap Flying Machine
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit Miner
Flying Machine
Zap Flying Machine
Zap Flying Machine Witch
Flying Machine
Fire Spirit Zap Flying Machine
Fire Spirit Zap Flying Machine Witch Miner
Zap Flying Machine
Zap Fire Spirit Witch
Witch
Miner Zap Flying Machine Witch
Zap Flying Machine Witch Miner
Miner Zap
Fire Spirit Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Miner
Zap
Zap Fire Spirit Flying Machine Skeleton Army Witch
Fire Spirit Zap Flying Machine Witch
Miner Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch Miner

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