My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Goblin Barrel Sparky
Giant Snowball
Fire Spirit Barbarians Minion Horde Goblin Barrel
Zap
Fire Spirit Minion Horde Goblin Barrel Sparky
Barbarian Barrel
Fire Spirit Barbarians Goblin Barrel Sparky
The Log
Fire Spirit Barbarians Goblin Barrel Sparky
Earthquake
Barbarians Goblin Barrel
Arrows
Fire Spirit Minion Horde Goblin Barrel
Royal Delivery
Fire Spirit Barbarians Minion Horde Goblin Barrel Sparky
Fireball
Barbarians Minion Horde Goblin Barrel Sparky
Poison
Barbarians Minion Horde Sparky
Lightning
Sparky
Rocket
Barbarians Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Goblin Barrel Barbarians Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Goblin Barrel

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Goblin Barrel Sparky
Zap
Arrows Giant Sparky Fire Spirit Minion Horde
Arrows
Zap Giant Sparky Goblin Barrel
Barbarians
Minion Horde
Zap Giant Sparky
Giant
Zap Arrows Goblin Barrel Sparky Fire Spirit Minion Horde
Goblin Barrel
Giant Fire Spirit Arrows Sparky
Sparky
Zap Arrows Giant Fire Spirit Minion Horde Goblin Barrel

Defense Synergies 0 10

Fire Spirit
Zap Sparky
Zap
Fire Spirit Arrows Barbarians Minion Horde Sparky
Arrows
Zap Barbarians Sparky
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians Sparky
Giant
Goblin Barrel
Sparky
Fire Spirit Zap Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Sparky
Barbarians Minion Horde Sparky Zap
Barbarians Minion Horde Sparky Fire Spirit
Barbarians Minion Horde Sparky
Arrows Barbarians Sparky
Arrows Fire Spirit Zap
Minion Horde Fire Spirit Zap Arrows
Zap Arrows Barbarians Sparky
Barbarians Minion Horde Sparky
Fire Spirit Barbarians Minion Horde Sparky
Barbarians Minion Horde Zap Arrows
Arrows Minion Horde Zap
Barbarians Minion Horde Sparky Fire Spirit Zap
Fire Spirit Sparky Zap Arrows Barbarians Minion Horde
Barbarians Sparky Minion Horde
Barbarians Minion Horde Zap Sparky
Barbarians Minion Horde Sparky Arrows
Fire Spirit Arrows Zap Barbarians Minion Horde
Zap Arrows Fire Spirit Barbarians
Barbarians Sparky
Fire Spirit Arrows Barbarians Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Sparky
Zap Arrows
Barbarians Zap Minion Horde Sparky
Zap Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Fire Spirit Arrows Zap Minion Horde
Sparky Barbarians Minion Horde
Barbarians Minion Horde Sparky
Zap Minion Horde Barbarians Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Zap Arrows Barbarians
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Barbarians Sparky Zap Minion Horde
Arrows Zap Barbarians Minion Horde Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows Zap
Arrows Minion Horde Sparky
Arrows Barbarians Sparky
Fire Spirit Zap Arrows Minion Horde Sparky
Arrows Fire Spirit Zap Minion Horde
Fire Spirit Arrows Minion Horde Sparky
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Minion Horde Sparky
Zap Arrows Minion Horde Sparky
Fire Spirit Zap Arrows
Fire Spirit Sparky
Arrows Minion Horde
Zap Arrows Sparky
Zap Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Minion Horde Sparky
Fire Spirit Zap Arrows Sparky
Fire Spirit Zap Arrows
Minion Horde Sparky
Arrows
Sparky
Zap Arrows Barbarians Minion Horde
Zap Arrows Fire Spirit Sparky
Minion Horde
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Fire Spirit Zap Arrows Minion Horde Sparky
Zap Minion Horde
Minion Horde Sparky
Zap Arrows Minion Horde Sparky
Zap Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Sparky
Zap Minion Horde Fire Spirit Barbarians
Fire Spirit Zap Arrows
Arrows
Minion Horde Sparky
Arrows Zap
Zap Arrows Sparky
Minion Horde Sparky
Zap Minion Horde Sparky
Zap
Zap Sparky

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