My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Fire Spirit Goblin Gang Balloon Lumberjack
Zap
Fire Spirit Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower Lumberjack
The Log
Fire Spirit Goblin Gang Lumberjack
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Balloon Lumberjack
Fireball
Goblin Gang Inferno Tower Balloon Lumberjack
Poison
Goblin Gang Inferno Tower Balloon
Lightning
Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Tornado Freeze Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Lumberjack
Zap
Tornado Balloon Fire Spirit Freeze Lumberjack
Goblin Gang
Balloon
Inferno Tower
Tornado
Zap Freeze Balloon
Freeze
Balloon Zap Tornado
Balloon
Zap Freeze Lumberjack Fire Spirit Goblin Gang Tornado
Lumberjack
Balloon Fire Spirit Zap

Defense Synergies 1 11

Fire Spirit
Zap Inferno Tower Tornado
Zap
Fire Spirit Goblin Gang Inferno Tower Tornado Lumberjack
Goblin Gang
Inferno Tower Zap Lumberjack
Inferno Tower
Goblin Gang Fire Spirit Zap Tornado Lumberjack
Tornado
Fire Spirit Zap Inferno Tower
Freeze
Lumberjack
Balloon
Lumberjack
Zap Goblin Gang Inferno Tower Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Lumberjack Zap Goblin Gang
Goblin Gang Inferno Tower Tornado Lumberjack Fire Spirit Freeze
Inferno Tower Lumberjack Goblin Gang
Tornado Lumberjack
Goblin Gang Tornado Freeze Fire Spirit Zap Lumberjack
Inferno Tower Tornado Fire Spirit Zap Goblin Gang Freeze
Zap Inferno Tower
Inferno Tower Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Fire Spirit Inferno Tower Lumberjack
Goblin Gang Zap Tornado Freeze Lumberjack
Inferno Tower Zap Goblin Gang Tornado
Inferno Tower Lumberjack Fire Spirit Zap Goblin Gang Freeze
Fire Spirit Zap Goblin Gang Tornado Freeze Lumberjack
Inferno Tower Goblin Gang Lumberjack
Inferno Tower Tornado Zap Goblin Gang Freeze Lumberjack
Goblin Gang Inferno Tower Tornado Lumberjack
Fire Spirit Zap Goblin Gang Tornado Lumberjack
Zap Tornado Freeze Fire Spirit Lumberjack
Inferno Tower Tornado Lumberjack
Goblin Gang Fire Spirit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Inferno Tower
Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Zap Inferno Tower
Goblin Gang Lumberjack Zap Inferno Tower Tornado
Inferno Tower Goblin Gang Lumberjack
Fire Spirit Zap Goblin Gang Tornado Freeze
Goblin Gang Inferno Tower Lumberjack
Inferno Tower Lumberjack
Zap Freeze Inferno Tower Tornado
Inferno Tower Goblin Gang
Inferno Tower Lumberjack
Zap Tornado
Goblin Gang Inferno Tower Lumberjack
Goblin Gang Inferno Tower Zap Tornado Freeze Lumberjack
Zap Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado
Freeze
Fire Spirit Zap
Fire Spirit Zap Tornado Freeze
Fire Spirit Tornado
Fire Spirit Zap Tornado Freeze
Zap Tornado
Fire Spirit Goblin Gang Tornado Lumberjack
Zap Tornado
Fire Spirit Zap Tornado
Fire Spirit
Freeze
Zap
Zap
Tornado Freeze
Fire Spirit Zap
Fire Spirit Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Freeze Fire Spirit
Zap Tornado
Zap Tornado
Zap Tornado
Fire Spirit Zap Tornado
Zap Freeze
Zap
Zap Freeze
Zap Fire Spirit Goblin Gang Freeze
Fire Spirit Zap Tornado
Freeze
Goblin Gang Lumberjack
Zap
Zap Tornado
Zap Goblin Gang Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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