My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Guards Balloon
Giant Snowball
Fire Spirit Archers Goblin Gang Hog Rider Guards Balloon
Zap
Fire Spirit Archers Goblin Gang Guards Balloon
Barbarian Barrel
Fire Spirit Archers Goblin Gang Valkyrie Guards
The Log
Fire Spirit Archers Goblin Gang Hog Rider Guards
Earthquake
Archers Goblin Gang Hog Rider Guards
Arrows
Fire Spirit Archers Goblin Gang Guards
Royal Delivery
Fire Spirit Archers Goblin Gang Valkyrie Hog Rider Guards Balloon
Fireball
Archers Goblin Gang Hog Rider Balloon
Poison
Archers Goblin Gang Guards Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Guards Valkyrie Hog Rider Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Balloon
Zap
Hog Rider Balloon Fire Spirit Archers Valkyrie Guards
Archers
Valkyrie Zap Hog Rider Balloon
Goblin Gang
Hog Rider Valkyrie Balloon
Valkyrie
Fire Spirit Archers Hog Rider Balloon Zap Goblin Gang
Hog Rider
Fire Spirit Zap Goblin Gang Valkyrie Archers Guards Balloon
Guards
Zap Hog Rider
Balloon
Zap Valkyrie Fire Spirit Archers Goblin Gang Hog Rider

Defense Synergies 1 10

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Archers Goblin Gang Valkyrie Guards
Archers
Valkyrie Zap Goblin Gang Guards
Goblin Gang
Zap Archers Valkyrie Guards
Valkyrie
Archers Fire Spirit Zap Goblin Gang
Hog Rider
Guards
Zap Archers Goblin Gang
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Zap Goblin Gang Valkyrie
Goblin Gang Fire Spirit Archers Valkyrie
Goblin Gang Valkyrie Guards
Valkyrie
Goblin Gang Fire Spirit Zap Archers Valkyrie Guards
Fire Spirit Zap Archers Goblin Gang
Zap Valkyrie
Goblin Gang
Goblin Gang Guards Fire Spirit Archers Valkyrie
Archers Goblin Gang Valkyrie Guards Zap
Zap Archers Goblin Gang
Fire Spirit Zap Goblin Gang Valkyrie Guards
Fire Spirit Valkyrie Zap Goblin Gang Guards
Goblin Gang
Zap Goblin Gang
Goblin Gang Valkyrie
Fire Spirit Zap Archers Goblin Gang Valkyrie Guards
Zap Valkyrie Fire Spirit Archers Guards
Goblin Gang Valkyrie Fire Spirit Archers Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Zap Archers
Zap Archers Goblin Gang Valkyrie
Goblin Gang Guards Zap Valkyrie
Goblin Gang Valkyrie Guards Zap
Goblin Gang Valkyrie Guards
Fire Spirit Zap Archers Goblin Gang
Goblin Gang Guards Archers Valkyrie
Valkyrie
Zap Valkyrie
Goblin Gang Guards
Valkyrie Guards
Zap Valkyrie Guards
Goblin Gang Valkyrie Guards
Archers Valkyrie
Goblin Gang Guards Zap Archers Valkyrie
Valkyrie Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap
Valkyrie Guards
Fire Spirit Zap Valkyrie
Fire Spirit Zap
Fire Spirit Archers
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Guards
Zap Valkyrie
Fire Spirit Zap Archers
Fire Spirit
Zap
Zap
Fire Spirit Zap Archers
Fire Spirit Zap Valkyrie
Zap
Zap Fire Spirit Valkyrie
Zap
Zap
Zap
Fire Spirit Zap Archers
Zap Guards
Zap
Zap
Zap Fire Spirit Archers Goblin Gang Guards
Fire Spirit Zap Archers
Goblin Gang Valkyrie
Zap
Zap
Zap Goblin Gang Guards
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: