My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Archers Goblin Gang Barbarians Hog Rider
Zap
Fire Spirit Archers Goblin Gang
Barbarian Barrel
Fire Spirit Archers Goblin Gang Barbarians
The Log
Fire Spirit Archers Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Archers Goblin Gang Barbarians Hog Rider
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider
Fireball
Archers Goblin Gang Barbarians Hog Rider
Poison
Archers Goblin Gang Barbarians
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Archers Mini P.E.K.K.A
Archers
Zap Mini P.E.K.K.A Hog Rider
Goblin Gang
Hog Rider Mini P.E.K.K.A
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Hog Rider
Hog Rider
Fire Spirit Zap Goblin Gang Fireball Archers Barbarians Mini P.E.K.K.A

Defense Synergies 2 10

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Archers Goblin Gang Barbarians
Archers
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang
Zap Archers Barbarians Mini P.E.K.K.A
Barbarians
Zap Goblin Gang
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Archers Goblin Gang Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Mini P.E.K.K.A Zap Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A Fire Spirit Archers
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Fireball Mini P.E.K.K.A
Goblin Gang Fireball Fire Spirit Zap Archers
Fire Spirit Zap Archers Goblin Gang Fireball
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Archers Barbarians Mini P.E.K.K.A
Archers Goblin Gang Barbarians Zap Fireball
Zap Archers Goblin Gang Fireball
Barbarians Mini P.E.K.K.A Fire Spirit Zap Goblin Gang Fireball
Fire Spirit Fireball Zap Goblin Gang Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Zap Goblin Gang Fireball Mini P.E.K.K.A
Barbarians Goblin Gang Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Archers Goblin Gang Barbarians
Zap Fire Spirit Archers Barbarians Fireball
Barbarians Mini P.E.K.K.A
Goblin Gang Fire Spirit Archers Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A
Goblin Gang Barbarians Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Goblin Gang Mini P.E.K.K.A
Fire Spirit Fireball Zap Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Barbarians Fireball
Mini P.E.K.K.A Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A
Goblin Gang Barbarians
Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Gang Fireball
Archers Barbarians Fireball
Goblin Gang Barbarians Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Barbarians Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Archers Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Archers Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Goblin Gang Barbarians Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: