My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Fire Spirit Minions Lumberjack
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Lumberjack
The Log
Fire Spirit Elite Barbarians Lumberjack
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Wizard Lumberjack
Fireball
Minions Elite Barbarians Wizard Lumberjack
Poison
Minions Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Minions Lumberjack Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Minions

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Lumberjack
Arrows
Elite Barbarians Lumberjack Mega Knight
Minions
Mega Knight Elite Barbarians Lumberjack
Elite Barbarians
Arrows Fire Spirit Minions Wizard The Log Lumberjack Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
The Log
Elite Barbarians Lumberjack Mega Knight
Lumberjack
Fire Spirit Arrows Minions Elite Barbarians Wizard The Log Mega Knight
Mega Knight
Minions Arrows Elite Barbarians Wizard The Log Lumberjack

Defense Synergies 1 13

Fire Spirit
The Log
Arrows
Mega Knight Lumberjack
Minions
The Log Lumberjack Mega Knight
Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians The Log Lumberjack Mega Knight
The Log
Fire Spirit Minions Elite Barbarians Wizard Lumberjack Mega Knight
Lumberjack
Arrows Minions Wizard The Log
Mega Knight
Arrows Minions Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Elite Barbarians Lumberjack Minions The Log Mega Knight
Lumberjack Mega Knight Fire Spirit Minions Elite Barbarians
Elite Barbarians Lumberjack Minions Mega Knight
Arrows Elite Barbarians The Log Lumberjack Mega Knight
Arrows The Log Fire Spirit Minions Lumberjack Mega Knight
Minions Fire Spirit Arrows Wizard
Arrows The Log Mega Knight
Minions Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Lumberjack Mega Knight
Minions Arrows Wizard The Log Lumberjack Mega Knight
Arrows Minions Wizard
Lumberjack Mega Knight Fire Spirit Minions Elite Barbarians Wizard The Log
Fire Spirit Wizard Mega Knight Arrows Minions The Log Lumberjack
Elite Barbarians Lumberjack Mega Knight
Elite Barbarians The Log Lumberjack Mega Knight
Wizard Mega Knight Arrows Minions Elite Barbarians Lumberjack
Fire Spirit Arrows Mega Knight Minions Elite Barbarians Wizard The Log Lumberjack
Arrows Wizard The Log Fire Spirit Minions Lumberjack Mega Knight
Elite Barbarians Lumberjack
Wizard Mega Knight Fire Spirit Arrows Minions Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians
Arrows Elite Barbarians Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Minions Elite Barbarians The Log
Lumberjack Mega Knight Elite Barbarians The Log
Elite Barbarians Lumberjack Mega Knight
Fire Spirit Arrows Wizard Minions
Minions Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Lumberjack
Mega Knight Minions Elite Barbarians The Log
Mega Knight Minions Elite Barbarians Lumberjack
Mega Knight Arrows Elite Barbarians The Log
Elite Barbarians Mega Knight Wizard Lumberjack
Wizard Mega Knight
Elite Barbarians Minions The Log Lumberjack
Arrows Minions Mega Knight Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Fire Spirit Arrows The Log Mega Knight
Arrows Wizard Fire Spirit Minions
Fire Spirit Arrows Wizard The Log
Arrows The Log Fire Spirit Wizard
Arrows The Log Wizard
Fire Spirit Minions Elite Barbarians Lumberjack
Arrows Wizard The Log
Fire Spirit Arrows Wizard
Fire Spirit Elite Barbarians The Log
Arrows Minions
Arrows Elite Barbarians The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Minions
Fire Spirit Arrows Wizard The Log Mega Knight
Fire Spirit Arrows Wizard The Log Mega Knight
Minions The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Fire Spirit Wizard Mega Knight
Arrows The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows The Log
Elite Barbarians Fire Spirit Arrows Wizard
Minions Wizard
Elite Barbarians
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Fire Spirit Minions
Fire Spirit Arrows Wizard
Arrows The Log
Wizard Lumberjack Mega Knight
Arrows The Log Wizard
Arrows
Elite Barbarians Mega Knight
Minions Elite Barbarians The Log
The Log Mega Knight

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