My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Prince
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber Prince
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Wizard
The Log
Fire Spirit Bomber Elite Barbarians Prince
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Elite Barbarians Wizard Prince
Fireball
Bomber Elite Barbarians Wizard
Poison
Bomber Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap The Log Fireball Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap The Log

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Prince
Bomber
Zap Elite Barbarians Prince
Zap
Elite Barbarians Fireball Prince Fire Spirit Bomber The Log
Elite Barbarians
Zap Fire Spirit Bomber Fireball Wizard The Log
Fireball
Zap Elite Barbarians The Log
Wizard
Elite Barbarians Prince
Prince
Zap Fire Spirit Bomber Wizard The Log
The Log
Zap Elite Barbarians Fireball Prince

Defense Synergies 3 11

Fire Spirit
Zap The Log
Bomber
Zap The Log
Zap
Fireball Fire Spirit Bomber Elite Barbarians Prince The Log
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log
Wizard
Elite Barbarians Prince The Log
Prince
The Log Zap Wizard
The Log
Fireball Prince Fire Spirit Bomber Zap Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard The Log
Elite Barbarians Bomber Zap Prince The Log
Prince Fire Spirit Bomber Elite Barbarians
Elite Barbarians Prince Bomber
Bomber Elite Barbarians Fireball Prince The Log
Fireball The Log Fire Spirit Bomber Zap
Fire Spirit Zap Fireball Wizard
Zap Fireball The Log
Elite Barbarians Prince
Elite Barbarians Fire Spirit Bomber Prince
Bomber Zap Fireball Wizard The Log
Zap Fireball Wizard
Prince Fire Spirit Bomber Zap Elite Barbarians Fireball Wizard The Log
Fire Spirit Bomber Fireball Wizard Zap Prince The Log
Elite Barbarians Prince
Zap Elite Barbarians Fireball Prince The Log
Wizard Bomber Elite Barbarians Fireball Prince
Fire Spirit Fireball Bomber Zap Elite Barbarians Wizard Prince The Log
Zap Wizard The Log Fire Spirit Bomber Fireball
Elite Barbarians Prince
Bomber Wizard Fire Spirit Elite Barbarians Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Prince
Fireball Bomber Zap Elite Barbarians Wizard Prince The Log
Zap Elite Barbarians Prince The Log
Prince Zap Elite Barbarians Fireball The Log
Elite Barbarians Prince
Fire Spirit Fireball Wizard Zap
Prince Elite Barbarians Fireball
Elite Barbarians Prince
Zap Elite Barbarians Fireball Prince The Log
Elite Barbarians Prince
Zap Elite Barbarians Fireball Prince The Log
Elite Barbarians Prince Fireball Wizard
Wizard Bomber Fireball
Elite Barbarians Bomber Zap Fireball Prince The Log
Bomber Zap Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball Prince The Log
Bomber Fireball Wizard Fire Spirit Zap The Log
Fireball Wizard Fire Spirit Zap
Fire Spirit Bomber Wizard The Log
Fireball The Log Fire Spirit Zap Wizard
Fireball The Log Zap Wizard
Fire Spirit Elite Barbarians Fireball Prince
Zap Fireball Wizard Prince The Log
Fireball Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball Prince The Log
Bomber Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber
Fire Spirit Bomber Zap Fireball Wizard Prince The Log
Fire Spirit Bomber Zap Fireball Wizard The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Zap Fireball The Log
Zap The Log Fire Spirit Bomber Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard Prince The Log
Fireball Zap The Log
Elite Barbarians Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Bomber Zap Fireball Wizard The Log
Zap Fireball
Prince
Fireball Wizard The Log
Zap Fire Spirit Fireball Prince
Fireball Fire Spirit Zap Wizard
The Log Fireball
Fireball Wizard Prince
The Log Bomber Zap Fireball Wizard
Zap Fireball
Elite Barbarians Prince
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball Prince The Log

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