My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Bandit
Giant Snowball
Fire Spirit Skeleton Army Witch Miner
Zap
Fire Spirit Skeleton Army Witch Bandit
Barbarian Barrel
Fire Spirit Valkyrie Wizard Skeleton Army Witch Bandit
The Log
Fire Spirit Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Valkyrie Wizard Skeleton Army Witch Miner Bandit
Fireball
Wizard Skeleton Army Witch Bandit
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Skeleton Army Miner Bandit Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Skeleton Army Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Bandit
Valkyrie
Fire Spirit Wizard Witch Bandit
Wizard
Valkyrie Miner Bandit
Mirror
Miner Skeleton Army
Skeleton Army
Mirror
Witch
Valkyrie Miner Bandit
Miner
Fire Spirit Mirror Wizard Witch Bandit
Bandit
Fire Spirit Valkyrie Wizard Witch Miner

Defense Synergies 1 9

Fire Spirit
Valkyrie
Valkyrie
Fire Spirit Wizard Mirror Witch Bandit
Wizard
Valkyrie Skeleton Army Bandit
Mirror
Skeleton Army Valkyrie
Skeleton Army
Mirror Wizard Bandit
Witch
Valkyrie Bandit
Miner
Bandit
Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Valkyrie Witch Bandit
Skeleton Army Witch Fire Spirit Valkyrie Bandit
Skeleton Army Witch Valkyrie Bandit
Valkyrie Skeleton Army
Skeleton Army Fire Spirit Valkyrie Bandit
Fire Spirit Wizard Witch
Valkyrie Bandit
Witch Skeleton Army
Skeleton Army Fire Spirit Valkyrie Miner Bandit
Valkyrie Skeleton Army Witch Wizard Bandit
Wizard Witch
Skeleton Army Fire Spirit Valkyrie Wizard Witch Bandit
Fire Spirit Valkyrie Wizard Skeleton Army Witch
Skeleton Army Bandit
Skeleton Army Bandit
Wizard Valkyrie Skeleton Army Witch
Fire Spirit Valkyrie Wizard Skeleton Army Witch Bandit
Valkyrie Wizard Witch Fire Spirit Bandit
Valkyrie Wizard Skeleton Army Fire Spirit Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Bandit
Bandit Valkyrie Wizard Miner
Skeleton Army Bandit Valkyrie Witch
Valkyrie Skeleton Army Bandit
Valkyrie Skeleton Army Witch Bandit
Fire Spirit Wizard Witch
Skeleton Army Valkyrie Witch Bandit
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch Bandit
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch Bandit
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie
Valkyrie Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Miner Bandit
Miner Bandit
Valkyrie
Wizard Fire Spirit Valkyrie
Wizard Fire Spirit Witch
Fire Spirit Wizard Witch
Fire Spirit Wizard
Miner Wizard Bandit
Fire Spirit
Miner Valkyrie Wizard Bandit
Fire Spirit Wizard
Fire Spirit Miner Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit
Fire Spirit Wizard Bandit
Fire Spirit Valkyrie Wizard Witch Miner
Wizard
Fire Spirit Valkyrie Wizard Witch
Witch
Miner Wizard Witch Bandit
Wizard Witch Miner Bandit
Miner Bandit
Fire Spirit Wizard Witch
Wizard Witch
Wizard Miner Bandit
Wizard
Fire Spirit Skeleton Army Witch Bandit
Fire Spirit Wizard Witch
Miner Valkyrie Wizard
Wizard
Witch
Witch
Witch Miner Bandit

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