My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Royal Hogs Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Clone Prince
Giant Snowball
Fire Spirit Royal Hogs Clone Baby Dragon
Zap
Fire Spirit Royal Hogs Clone Prince
Barbarian Barrel
Fire Spirit Valkyrie Royal Hogs Clone
The Log
Fire Spirit Royal Hogs Clone Prince
Earthquake
Royal Hogs Clone
Arrows
Fire Spirit Royal Hogs Clone
Royal Delivery
Fire Spirit Valkyrie Royal Hogs Clone Baby Dragon Prince
Fireball
Royal Hogs Clone Baby Dragon
Poison
Royal Hogs Clone
Lightning
Valkyrie Baby Dragon Prince
Rocket
Valkyrie Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Clone Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Rage Clone Valkyrie Baby Dragon Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Rage Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Royal Hogs Baby Dragon Prince
Valkyrie
Fire Spirit Prince Royal Hogs Baby Dragon
Royal Hogs
Fire Spirit Valkyrie Clone
Mirror
Rage
Prince
Clone
Royal Hogs Baby Dragon
Baby Dragon
Fire Spirit Valkyrie Clone Prince
Prince
Valkyrie Fire Spirit Rage Baby Dragon

Defense Synergies 0 5

Fire Spirit
Valkyrie
Valkyrie
Fire Spirit Mirror Baby Dragon Prince
Royal Hogs
Mirror
Valkyrie
Rage
Clone
Baby Dragon
Valkyrie Prince
Prince
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Valkyrie Prince
Prince Fire Spirit Valkyrie
Prince Valkyrie
Valkyrie Prince
Fire Spirit Valkyrie Baby Dragon
Fire Spirit Baby Dragon
Valkyrie Baby Dragon
Prince
Fire Spirit Valkyrie Prince
Valkyrie Baby Dragon
Baby Dragon
Prince Fire Spirit Valkyrie
Fire Spirit Valkyrie Baby Dragon Prince
Prince
Prince
Valkyrie Prince
Fire Spirit Valkyrie Baby Dragon Prince
Valkyrie Baby Dragon Fire Spirit
Prince
Valkyrie Fire Spirit Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Valkyrie Baby Dragon Prince
Valkyrie Prince
Valkyrie Prince
Valkyrie Prince
Fire Spirit Baby Dragon
Prince Valkyrie
Valkyrie Prince
Valkyrie Baby Dragon Prince
Valkyrie Prince
Valkyrie Prince
Prince Valkyrie
Valkyrie Baby Dragon
Valkyrie Baby Dragon Prince
Valkyrie Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Prince
Fire Spirit Valkyrie Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Prince
Valkyrie Prince
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon
Fire Spirit Baby Dragon Prince
Fire Spirit Valkyrie Baby Dragon
Baby Dragon Prince
Prince
Baby Dragon
Fire Spirit Valkyrie Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Fire Spirit Baby Dragon
Prince
Fire Spirit Prince
Fire Spirit Baby Dragon
Valkyrie Baby Dragon Prince
Baby Dragon
Prince
Baby Dragon
Baby Dragon Prince

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