My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde
Giant Snowball
Skeletons Fire Spirit Minion Horde
Zap
Skeletons Fire Spirit Minion Horde
Barbarian Barrel
Skeletons Fire Spirit Tesla Valkyrie
The Log
Skeletons Fire Spirit
Earthquake
Skeletons Tesla
Arrows
Skeletons Fire Spirit Minion Horde
Royal Delivery
Skeletons Fire Spirit Minion Horde Valkyrie P.E.K.K.A
Fireball
Tesla Minion Horde
Poison
Minion Horde
Lightning
Tesla Valkyrie
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Rage Tesla Valkyrie Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Zap Rage

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie P.E.K.K.A Zap
Zap
P.E.K.K.A Fire Spirit Minion Horde Valkyrie
Tesla
Minion Horde
Rage Zap
Valkyrie
Fire Spirit Zap P.E.K.K.A
Rage
Minion Horde
P.E.K.K.A
Fire Spirit Zap Valkyrie

Defense Synergies 1 13

Skeletons
Tesla Fire Spirit Zap Minion Horde P.E.K.K.A
Fire Spirit
Skeletons Zap Valkyrie P.E.K.K.A
Zap
Skeletons Fire Spirit Tesla Minion Horde Valkyrie P.E.K.K.A
Tesla
Skeletons Zap Valkyrie
Minion Horde
Skeletons Zap
Valkyrie
Fire Spirit Zap Tesla P.E.K.K.A
Rage
P.E.K.K.A
Skeletons Fire Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde Valkyrie
Minion Horde P.E.K.K.A Skeletons Zap Tesla Valkyrie
Tesla Minion Horde P.E.K.K.A Skeletons Fire Spirit Valkyrie
Tesla Minion Horde P.E.K.K.A Skeletons Valkyrie
Valkyrie P.E.K.K.A
Skeletons Fire Spirit Zap Tesla Valkyrie
Tesla Minion Horde Fire Spirit Zap
Zap Tesla Valkyrie P.E.K.K.A
Tesla Minion Horde P.E.K.K.A Skeletons
Skeletons Fire Spirit Tesla Minion Horde Valkyrie
Minion Horde Valkyrie Skeletons Zap Tesla
Tesla Minion Horde Zap
Tesla Minion Horde P.E.K.K.A Skeletons Fire Spirit Zap Valkyrie
Fire Spirit Valkyrie Zap Tesla Minion Horde P.E.K.K.A
P.E.K.K.A Tesla Minion Horde
Minion Horde Zap Tesla P.E.K.K.A
Tesla Minion Horde Skeletons Valkyrie P.E.K.K.A
Fire Spirit Tesla Zap Minion Horde Valkyrie
Zap Valkyrie Fire Spirit Tesla
P.E.K.K.A Tesla
Valkyrie Fire Spirit Tesla Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Tesla P.E.K.K.A
Zap Tesla Valkyrie
P.E.K.K.A Skeletons Zap Minion Horde Valkyrie
Valkyrie P.E.K.K.A Zap Tesla Minion Horde
P.E.K.K.A Skeletons Tesla Minion Horde Valkyrie
Fire Spirit Skeletons Zap Tesla Minion Horde
P.E.K.K.A Skeletons Tesla Minion Horde Valkyrie
P.E.K.K.A Tesla Minion Horde Valkyrie
Zap Minion Horde P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Skeletons Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Skeletons Tesla Minion Horde Valkyrie
Tesla Minion Horde Valkyrie
Tesla Skeletons Zap Minion Horde Valkyrie P.E.K.K.A
Valkyrie Zap Tesla Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Fire Spirit Zap Minion Horde Valkyrie
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Minion Horde
Zap Minion Horde Valkyrie
Fire Spirit Zap
Fire Spirit
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minion Horde
Fire Spirit Zap
Fire Spirit Zap Valkyrie
Minion Horde
Zap Minion Horde
Zap Fire Spirit Valkyrie
Minion Horde
Zap
Zap
Zap
Fire Spirit Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Fire Spirit
Fire Spirit Zap
Minion Horde Valkyrie
Zap
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde
Zap
Zap

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