My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Fire Spirit Minions Flying Machine Hog Rider Witch Miner
Zap
Fire Spirit Minions Flying Machine Witch
Barbarian Barrel
Fire Spirit Valkyrie Wizard Witch
The Log
Fire Spirit Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Minions Flying Machine Witch
Royal Delivery
Fire Spirit Minions Valkyrie Flying Machine Hog Rider Wizard Witch Miner
Fireball
Minions Flying Machine Hog Rider Wizard Witch
Poison
Minions Flying Machine Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Miner Valkyrie Flying Machine Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Miner Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Miner
Minions
Hog Rider Miner Valkyrie
Valkyrie
Fire Spirit Hog Rider Minions Flying Machine Wizard Witch
Flying Machine
Valkyrie Hog Rider
Hog Rider
Fire Spirit Minions Valkyrie Flying Machine Wizard Witch
Wizard
Valkyrie Hog Rider Miner
Witch
Valkyrie Hog Rider Miner
Miner
Fire Spirit Minions Wizard Witch

Defense Synergies 1 5

Fire Spirit
Valkyrie
Minions
Valkyrie Flying Machine
Valkyrie
Minions Fire Spirit Flying Machine Wizard Witch
Flying Machine
Minions Valkyrie
Hog Rider
Wizard
Valkyrie
Witch
Valkyrie
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Flying Machine Wizard
Minions Valkyrie Flying Machine Witch
Witch Fire Spirit Minions Valkyrie
Witch Minions Valkyrie
Valkyrie
Fire Spirit Minions Valkyrie Flying Machine
Minions Fire Spirit Flying Machine Wizard Witch
Valkyrie Flying Machine
Witch Minions
Fire Spirit Valkyrie Miner
Minions Valkyrie Witch Flying Machine Wizard
Minions Flying Machine Wizard Witch
Fire Spirit Minions Valkyrie Flying Machine Wizard Witch
Fire Spirit Valkyrie Wizard Minions Witch
Wizard Minions Valkyrie Witch
Fire Spirit Minions Valkyrie Flying Machine Wizard Witch
Valkyrie Wizard Witch Fire Spirit Minions Flying Machine
Valkyrie Wizard Fire Spirit Minions Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Valkyrie Flying Machine Wizard Miner
Minions Valkyrie Witch
Valkyrie
Valkyrie Witch
Fire Spirit Wizard Minions Flying Machine Witch
Minions Valkyrie Flying Machine Witch
Valkyrie
Minions Valkyrie Flying Machine Witch
Witch
Minions Valkyrie Flying Machine Witch
Valkyrie
Valkyrie Wizard Witch
Wizard Valkyrie Flying Machine Witch
Witch Minions Valkyrie Flying Machine
Minions Valkyrie Flying Machine Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Flying Machine Miner
Flying Machine Miner
Valkyrie Flying Machine
Wizard Fire Spirit Valkyrie
Wizard Fire Spirit Minions Flying Machine Witch
Fire Spirit Flying Machine Wizard Witch
Fire Spirit Flying Machine Wizard
Miner Flying Machine Wizard
Fire Spirit Minions
Miner Valkyrie Flying Machine Wizard
Fire Spirit Flying Machine Wizard
Flying Machine Fire Spirit Miner
Minions Flying Machine
Flying Machine
Flying Machine Wizard Witch
Flying Machine Wizard
Minions
Fire Spirit Flying Machine Wizard
Fire Spirit Valkyrie Flying Machine Wizard Witch Miner
Minions
Wizard
Flying Machine
Fire Spirit Valkyrie Wizard Witch
Witch
Miner Flying Machine Wizard Witch
Flying Machine Wizard Witch Miner
Miner
Fire Spirit Flying Machine Wizard Witch
Minions Flying Machine Wizard Witch
Wizard Miner
Wizard
Fire Spirit Minions Flying Machine Witch
Fire Spirit Flying Machine Wizard Witch
Miner Valkyrie Flying Machine Wizard
Flying Machine Wizard
Flying Machine
Minions Flying Machine Witch
Flying Machine Witch
Flying Machine Witch Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: