My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Giant Skeleton
Giant Snowball
Fire Spirit Goblin Barrel Balloon
Zap
Fire Spirit Inferno Tower Goblin Barrel Balloon
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Wizard Goblin Barrel Giant Skeleton
The Log
Fire Spirit Goblin Barrel Giant Skeleton
Earthquake
Inferno Tower Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Valkyrie Wizard Goblin Barrel Balloon Giant Skeleton
Fireball
Inferno Tower Wizard Goblin Barrel Balloon
Poison
Inferno Tower Wizard Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Valkyrie Inferno Tower Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Goblin Barrel Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel Balloon Giant Skeleton
Valkyrie
Fire Spirit Goblin Barrel Balloon Wizard Giant Skeleton
Inferno Tower
Wizard
Valkyrie Balloon Giant Skeleton
Goblin Barrel
Valkyrie Fire Spirit Balloon Giant Skeleton
Balloon
Valkyrie Fire Spirit Wizard Goblin Barrel Giant Skeleton The Log
Giant Skeleton
Fire Spirit Valkyrie Wizard Goblin Barrel Balloon The Log
The Log
Balloon Giant Skeleton

Defense Synergies 1 10

Fire Spirit
Valkyrie Inferno Tower Giant Skeleton The Log
Valkyrie
Fire Spirit Inferno Tower Wizard The Log
Inferno Tower
The Log Fire Spirit Valkyrie
Wizard
Valkyrie Giant Skeleton The Log
Goblin Barrel
Balloon
Giant Skeleton
Fire Spirit Wizard The Log
The Log
Inferno Tower Fire Spirit Valkyrie Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard The Log
Inferno Tower Valkyrie The Log
Inferno Tower Fire Spirit Valkyrie Giant Skeleton
Inferno Tower Valkyrie
Valkyrie Giant Skeleton The Log
The Log Fire Spirit Valkyrie
Inferno Tower Fire Spirit Wizard
Valkyrie Inferno Tower Giant Skeleton The Log
Inferno Tower
Fire Spirit Valkyrie Inferno Tower Giant Skeleton
Valkyrie Wizard Giant Skeleton The Log
Inferno Tower Wizard
Inferno Tower Fire Spirit Valkyrie Wizard Giant Skeleton The Log
Fire Spirit Valkyrie Wizard The Log
Inferno Tower
Inferno Tower The Log
Wizard Valkyrie Inferno Tower
Fire Spirit Valkyrie Wizard The Log
Valkyrie Wizard The Log Fire Spirit Giant Skeleton
Inferno Tower
Valkyrie Wizard Fire Spirit Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Giant Skeleton
Valkyrie Wizard The Log
Giant Skeleton Valkyrie Inferno Tower The Log
Valkyrie Giant Skeleton Inferno Tower The Log
Inferno Tower Giant Skeleton Valkyrie
Fire Spirit Wizard
Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie
Giant Skeleton Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower Giant Skeleton
Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Inferno Tower Valkyrie Giant Skeleton The Log
Valkyrie Inferno Tower Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit
Valkyrie Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard The Log
Wizard The Log
Fire Spirit Wizard The Log
Fire Spirit Valkyrie Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Fire Spirit Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Fire Spirit Wizard
Wizard
Wizard The Log
Giant Skeleton
Wizard The Log
Fire Spirit
Fire Spirit Wizard
The Log
Valkyrie Wizard
The Log Wizard
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton The Log

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