My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Balloon Ice Wizard Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Bandit Inferno Dragon
Giant Snowball
Fire Spirit Balloon Inferno Dragon
Zap
Fire Spirit Balloon Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Ice Wizard Bandit
The Log
Fire Spirit Bandit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Balloon Ice Wizard Bandit Inferno Dragon
Fireball
Balloon Ice Wizard Bandit Inferno Dragon
Poison
Balloon Ice Wizard
Lightning
Valkyrie Balloon Ice Wizard Bandit Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Ice Wizard Bandit Valkyrie Inferno Dragon Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Ice Wizard Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant Balloon Bandit Inferno Dragon
Valkyrie
Fire Spirit Balloon Giant Bandit
Giant
Fire Spirit Valkyrie Balloon The Log Ice Wizard Bandit
Balloon
Valkyrie Fire Spirit Giant The Log Ice Wizard Bandit
The Log
Giant Balloon Bandit
Ice Wizard
Giant Balloon Bandit
Bandit
Fire Spirit Valkyrie Giant Balloon The Log Ice Wizard
Inferno Dragon
Fire Spirit

Defense Synergies 0 10

Fire Spirit
Valkyrie The Log
Valkyrie
Fire Spirit The Log Ice Wizard Bandit
Giant
Balloon
The Log
Fire Spirit Valkyrie Ice Wizard Bandit Inferno Dragon
Ice Wizard
Valkyrie The Log Bandit Inferno Dragon
Bandit
Valkyrie The Log Ice Wizard
Inferno Dragon
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Inferno Dragon Valkyrie The Log Ice Wizard Bandit
Fire Spirit Valkyrie Ice Wizard Bandit Inferno Dragon
Inferno Dragon Valkyrie Ice Wizard Bandit
Valkyrie The Log
The Log Fire Spirit Valkyrie Ice Wizard Bandit
Inferno Dragon Fire Spirit Ice Wizard
Valkyrie The Log Bandit
Inferno Dragon Ice Wizard
Fire Spirit Valkyrie Ice Wizard Bandit
Valkyrie Ice Wizard The Log Bandit
Inferno Dragon Ice Wizard
Fire Spirit Valkyrie The Log Ice Wizard Bandit
Fire Spirit Valkyrie The Log
Inferno Dragon Bandit
The Log Bandit Inferno Dragon
Valkyrie
Fire Spirit Valkyrie The Log Ice Wizard Bandit
Valkyrie The Log Fire Spirit Ice Wizard Bandit Inferno Dragon
Inferno Dragon
Valkyrie Fire Spirit The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit
Bandit Valkyrie The Log Inferno Dragon
Bandit Valkyrie The Log
Valkyrie The Log Bandit
Valkyrie Bandit Inferno Dragon
Fire Spirit Ice Wizard
Valkyrie Ice Wizard Bandit
Valkyrie Inferno Dragon
Valkyrie The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie The Log
Valkyrie Bandit
Valkyrie
Valkyrie The Log Inferno Dragon
Valkyrie The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
The Log Ice Wizard Bandit
The Log Bandit
Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Ice Wizard
The Log Bandit
Fire Spirit
Valkyrie The Log Bandit
Fire Spirit
Fire Spirit The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit
Fire Spirit The Log Bandit
Fire Spirit Valkyrie The Log
The Log
The Log
The Log
The Log Fire Spirit Valkyrie Ice Wizard
Inferno Dragon
The Log Ice Wizard Bandit
The Log Bandit
The Log Bandit
Fire Spirit Ice Wizard
The Log Bandit
The Log
Fire Spirit Bandit
Fire Spirit Ice Wizard
The Log
Valkyrie
The Log
The Log
The Log Bandit

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