My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Fire Spirit Furnace Clone Witch
Zap
Fire Spirit Furnace Clone Witch
Barbarian Barrel
Fire Spirit Valkyrie Furnace Clone Witch Giant Skeleton
The Log
Fire Spirit Furnace Clone Witch Giant Skeleton
Earthquake
Furnace Clone Witch
Arrows
Fire Spirit Furnace Clone Witch
Royal Delivery
Fire Spirit Valkyrie Clone Witch Giant Skeleton
Fireball
Furnace Clone Witch
Poison
Furnace Clone Witch
Lightning
Valkyrie Furnace Witch
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Rage Clone Valkyrie Furnace Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Rage Clone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Furnace Giant Skeleton
Valkyrie
Fire Spirit Furnace Witch Giant Skeleton
Furnace
Fire Spirit Valkyrie Mirror Giant Skeleton
Mirror
Furnace Giant Skeleton
Rage
Witch Giant Skeleton
Clone
Giant Skeleton Witch
Witch
Rage Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Fire Spirit Valkyrie Furnace Mirror Rage Witch

Defense Synergies 1 6

Fire Spirit
Valkyrie Giant Skeleton
Valkyrie
Fire Spirit Furnace Mirror Witch
Furnace
Mirror Valkyrie
Mirror
Furnace Valkyrie
Rage
Clone
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Fire Spirit Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Valkyrie Furnace Witch
Furnace Witch Fire Spirit Valkyrie Giant Skeleton
Witch Valkyrie Furnace
Valkyrie Giant Skeleton
Fire Spirit Valkyrie Furnace
Furnace Fire Spirit Witch
Valkyrie Giant Skeleton
Witch Furnace
Fire Spirit Valkyrie Giant Skeleton
Valkyrie Witch Furnace Giant Skeleton
Furnace Witch
Furnace Fire Spirit Valkyrie Witch Giant Skeleton
Fire Spirit Valkyrie Furnace Witch
Furnace
Furnace
Valkyrie Furnace Witch
Fire Spirit Valkyrie Furnace Witch
Valkyrie Furnace Witch Fire Spirit Giant Skeleton
Valkyrie Fire Spirit Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace Witch Giant Skeleton
Valkyrie
Giant Skeleton Valkyrie Furnace Witch
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Witch
Fire Spirit Furnace Witch
Valkyrie Furnace Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie Witch
Witch
Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Witch
Valkyrie Furnace Witch
Witch Valkyrie Furnace Giant Skeleton
Valkyrie Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Giant Skeleton
Fire Spirit Valkyrie Furnace
Fire Spirit Furnace Witch
Fire Spirit Furnace Witch
Fire Spirit
Fire Spirit
Valkyrie
Fire Spirit
Fire Spirit
Furnace
Furnace Witch
Furnace
Fire Spirit
Fire Spirit Valkyrie Witch
Giant Skeleton
Fire Spirit Valkyrie Furnace Witch
Witch
Witch
Witch
Fire Spirit Furnace Witch
Witch
Giant Skeleton
Fire Spirit Witch
Fire Spirit Witch
Valkyrie
Giant Skeleton
Witch Giant Skeleton
Witch
Witch Giant Skeleton

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