My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Bowler Miner
Fireball
Wizard Bowler
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Tornado Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Miner Fireball Mini P.E.K.K.A Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Tornado Miner

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Mini P.E.K.K.A Bowler
Zap
Fireball Tornado Miner Fire Spirit Mini P.E.K.K.A Bowler
Fireball
Zap Tornado Miner
Mini P.E.K.K.A
Fire Spirit Zap Wizard Tornado Bowler
Wizard
Tornado Mini P.E.K.K.A Miner
Tornado
Zap Fireball Wizard Mini P.E.K.K.A Bowler
Bowler
Fire Spirit Zap Mini P.E.K.K.A Tornado Miner
Miner
Fire Spirit Zap Fireball Wizard Bowler

Defense Synergies 5 11

Fire Spirit
Zap Mini P.E.K.K.A Tornado
Zap
Fireball Mini P.E.K.K.A Fire Spirit Tornado Bowler Miner
Fireball
Zap Tornado Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Zap Fire Spirit Fireball Wizard Tornado Bowler
Wizard
Tornado Mini P.E.K.K.A
Tornado
Fireball Wizard Bowler Fire Spirit Zap Mini P.E.K.K.A
Bowler
Tornado Zap Mini P.E.K.K.A
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Wizard
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Tornado Bowler Fire Spirit
Mini P.E.K.K.A Bowler
Fireball Mini P.E.K.K.A Tornado Bowler
Fireball Tornado Bowler Fire Spirit Zap
Tornado Fire Spirit Zap Fireball Wizard
Bowler Zap Fireball
Mini P.E.K.K.A Tornado
Tornado Fire Spirit Mini P.E.K.K.A Bowler Miner
Zap Fireball Wizard Tornado Bowler
Zap Fireball Wizard Tornado
Mini P.E.K.K.A Bowler Fire Spirit Zap Fireball Wizard
Fire Spirit Fireball Wizard Bowler Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A Bowler
Wizard Fireball Mini P.E.K.K.A Tornado Bowler
Fire Spirit Fireball Zap Wizard Tornado Bowler
Zap Wizard Tornado Fire Spirit Fireball Bowler
Mini P.E.K.K.A Tornado
Wizard Bowler Fire Spirit Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bowler
Fireball Zap Mini P.E.K.K.A Wizard Bowler Miner
Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Fireball Tornado
Mini P.E.K.K.A Bowler
Fire Spirit Fireball Wizard Zap Tornado
Mini P.E.K.K.A Fireball Bowler
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Bowler
Zap Fireball Tornado Bowler
Mini P.E.K.K.A Bowler Fireball Wizard
Wizard Fireball Bowler
Zap Fireball Mini P.E.K.K.A Tornado Bowler
Bowler Zap Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Miner
Fireball Miner
Fireball
Fireball Wizard Fire Spirit Zap Bowler
Fireball Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado Bowler
Fireball Fire Spirit Zap Wizard Tornado Bowler
Fireball Miner Zap Wizard Tornado
Fire Spirit Fireball Mini P.E.K.K.A Tornado Bowler
Miner Zap Fireball Wizard Tornado Bowler
Fireball Fire Spirit Zap Wizard Tornado
Fire Spirit Fireball Bowler Miner
Fireball
Zap Fireball
Zap Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball Tornado
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard Bowler
Fire Spirit Zap Fireball Wizard Tornado Bowler Miner
Fireball Bowler
Fireball Wizard Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fire Spirit Fireball Wizard Bowler
Fireball Miner Zap Wizard Tornado Bowler
Fireball Zap Wizard Tornado Bowler Miner
Fireball Miner Zap Tornado
Fire Spirit Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball Mini P.E.K.K.A Bowler
Zap Fireball Wizard Miner
Zap Fireball
Fireball Wizard Bowler
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Wizard Tornado
Fireball
Fireball Miner Mini P.E.K.K.A Wizard Bowler
Zap Fireball Wizard Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler Miner

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