My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Witch Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman Sparky
Giant Snowball
Fire Spirit Tombstone Witch Fisherman
Zap
Fire Spirit Tombstone Witch Fisherman Sparky
Barbarian Barrel
Fire Spirit Tombstone Elixir Golem Witch Sparky
The Log
Fire Spirit Tombstone Elixir Golem Witch Fisherman Sparky
Earthquake
Tombstone Elixir Golem Witch
Arrows
Fire Spirit Tombstone Witch
Royal Delivery
Fire Spirit Elixir Golem Witch Fisherman Sparky
Fireball
Tombstone Elixir Golem Witch Fisherman Sparky
Poison
Tombstone Elixir Golem Witch Fisherman Sparky
Lightning
Tombstone Witch Fisherman Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Elixir Golem Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tombstone Elixir Golem Fisherman Poison Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Tombstone Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Fisherman Sparky
Tombstone
Elixir Golem
Poison Fire Spirit Witch The Log Sparky
Poison
Elixir Golem The Log
Witch
Elixir Golem
The Log
Elixir Golem Poison Fisherman Sparky
Fisherman
Fire Spirit The Log Sparky
Sparky
Fire Spirit Elixir Golem The Log Fisherman

Defense Synergies 0 10

Fire Spirit
The Log Sparky
Tombstone
Poison Sparky
Elixir Golem
Poison
Tombstone The Log Sparky
Witch
The Log Fisherman
The Log
Fire Spirit Poison Witch Fisherman Sparky
Fisherman
Witch The Log
Sparky
Fire Spirit Tombstone Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Sparky
Sparky Tombstone Witch The Log Fisherman
Witch Fisherman Sparky Fire Spirit Tombstone
Witch Sparky Tombstone Fisherman
Tombstone Poison The Log Sparky
The Log Fire Spirit
Fire Spirit Tombstone Poison Witch
Poison The Log Sparky
Witch Sparky Tombstone Fisherman
Fire Spirit Fisherman Sparky
Poison Witch Tombstone The Log Fisherman
Poison Witch
Tombstone Sparky Fire Spirit Witch The Log
Fire Spirit Sparky Tombstone Poison Witch The Log
Sparky Tombstone
The Log Fisherman Sparky
Sparky Tombstone Poison Witch Fisherman
Fire Spirit Tombstone Witch The Log Fisherman
Poison Witch The Log Fire Spirit Tombstone Fisherman
Sparky Fisherman
Fire Spirit Poison Witch The Log Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Fisherman Sparky
Poison The Log Fisherman
Tombstone Witch The Log Fisherman Sparky
The Log Fisherman Sparky
Tombstone Witch Fisherman Sparky
Fire Spirit Poison Witch
Sparky Tombstone Witch
Fisherman Sparky
Tombstone Poison Witch The Log Sparky
Witch Tombstone Sparky
Tombstone Witch Sparky
Poison The Log
Tombstone Witch Sparky
Witch Sparky
Tombstone Witch Sparky Poison The Log Fisherman
Poison Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Sparky
Poison The Log Fisherman
Poison The Log Sparky
Poison The Log Sparky
Poison Fire Spirit The Log Sparky
Poison Fire Spirit Witch
Fire Spirit Poison Witch The Log Sparky
Poison The Log Fire Spirit
Poison The Log Fisherman
Fire Spirit Poison Fisherman Sparky
Poison The Log Fisherman Sparky
Poison Fire Spirit
Poison Fire Spirit The Log Fisherman Sparky
Poison Fisherman
Poison The Log Fisherman Sparky
Poison Witch The Log Sparky
Poison The Log Sparky
Poison Sparky
Fisherman Sparky
Fire Spirit Poison The Log Fisherman Sparky
Fire Spirit Poison Witch The Log
Poison The Log Sparky
Poison
The Log Fisherman Sparky
Poison The Log
Poison The Log Fire Spirit Witch Sparky
Witch Fisherman
Poison The Log Witch Fisherman Sparky
Poison Witch The Log Fisherman Sparky
Poison The Log Fisherman Sparky
Poison Fire Spirit Witch Sparky
Poison Witch
Sparky
Poison The Log Sparky
Poison Sparky
Sparky
Poison The Log Sparky
Fire Spirit Tombstone Witch
Poison Fire Spirit Witch
The Log
Poison Sparky
The Log Poison
Poison Sparky
Sparky
Poison Witch The Log Sparky
Poison Witch
Poison Witch The Log Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: