My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Mega Minion Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Goblins Mega Minion Baby Dragon
Zap
Fire Spirit Goblins
Barbarian Barrel
Fire Spirit Goblins Knight Tesla Magic Archer
The Log
Fire Spirit Goblins
Earthquake
Tesla
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Knight Mega Minion Baby Dragon Magic Archer
Fireball
Tesla Mega Minion Baby Dragon Magic Archer
Poison
Mega Minion Magic Archer
Lightning
Knight Tesla Mega Minion Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Knight Mega Minion Tesla Fireball Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Knight Mega Minion

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mega Minion Baby Dragon
Goblins
Baby Dragon
Knight
Mega Minion Baby Dragon Fire Spirit Fireball Magic Archer
Tesla
Mega Minion
Knight Fire Spirit Fireball Baby Dragon
Fireball
Knight Mega Minion Baby Dragon Magic Archer
Baby Dragon
Knight Fire Spirit Goblins Mega Minion Fireball
Magic Archer
Knight Fireball

Defense Synergies 4 11

Fire Spirit
Knight
Goblins
Knight Tesla Mega Minion Magic Archer
Knight
Fire Spirit Tesla Mega Minion Magic Archer Goblins Fireball Baby Dragon
Tesla
Knight Goblins Mega Minion Fireball Baby Dragon Magic Archer
Mega Minion
Knight Goblins Tesla Baby Dragon
Fireball
Knight Tesla
Baby Dragon
Knight Tesla Mega Minion
Magic Archer
Knight Goblins Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion Fireball Baby Dragon Magic Archer
Goblins Knight Tesla Mega Minion
Tesla Fire Spirit Goblins Knight Mega Minion
Tesla Goblins Knight Mega Minion
Fireball
Fireball Fire Spirit Goblins Tesla Mega Minion Baby Dragon Magic Archer
Tesla Mega Minion Fire Spirit Fireball Baby Dragon Magic Archer
Tesla Fireball Baby Dragon Magic Archer
Tesla Goblins
Knight Fire Spirit Goblins Tesla
Goblins Knight Tesla Mega Minion Fireball Baby Dragon Magic Archer
Tesla Mega Minion Fireball Baby Dragon Magic Archer
Tesla Fire Spirit Knight Fireball
Fire Spirit Fireball Goblins Tesla Mega Minion Baby Dragon Magic Archer
Knight Tesla
Tesla Fireball
Tesla Goblins Knight Fireball
Fire Spirit Tesla Fireball Goblins Knight Mega Minion Baby Dragon Magic Archer
Baby Dragon Fire Spirit Knight Tesla Mega Minion Fireball Magic Archer
Tesla
Fire Spirit Goblins Knight Tesla Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Tesla Fireball
Fireball Knight Tesla Mega Minion Baby Dragon Magic Archer
Goblins Knight
Knight Tesla Fireball
Knight Tesla
Fire Spirit Fireball Tesla Baby Dragon Magic Archer
Goblins Knight Tesla Mega Minion Fireball
Knight Tesla
Goblins Knight Mega Minion Fireball Baby Dragon Magic Archer
Tesla Mega Minion
Knight Tesla Mega Minion
Fireball
Knight Tesla Fireball
Tesla Fireball Baby Dragon Magic Archer
Tesla Goblins Knight Mega Minion Fireball Baby Dragon Magic Archer
Tesla Mega Minion Fireball Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Baby Dragon
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Knight Fireball
Fireball Fire Spirit Baby Dragon Magic Archer
Fireball Fire Spirit Mega Minion Baby Dragon Magic Archer
Fire Spirit Baby Dragon Magic Archer
Fireball Fire Spirit Baby Dragon Magic Archer
Fireball
Fire Spirit Goblins Fireball
Knight Fireball Magic Archer
Fireball Fire Spirit Baby Dragon Magic Archer
Fire Spirit Knight Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Magic Archer Fireball Baby Dragon
Fireball
Fire Spirit Mega Minion Fireball Baby Dragon Magic Archer
Fire Spirit Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Magic Archer
Mega Minion
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fire Spirit Fireball Baby Dragon Magic Archer
Mega Minion Fireball
Mega Minion Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Fire Spirit Mega Minion Baby Dragon Magic Archer
Fireball
Fireball Knight Mega Minion Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Mega Minion
Fireball Baby Dragon Magic Archer
Fireball Magic Archer
Fireball Baby Dragon Magic Archer

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