My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Mega Minion Guards Inferno Dragon Lava Hound
Zap
Fire Spirit Guards Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Tesla Guards
The Log
Fire Spirit Guards
Earthquake
Tesla Guards
Arrows
Fire Spirit Guards Lava Hound
Royal Delivery
Fire Spirit Mega Minion Guards Inferno Dragon Lava Hound
Fireball
Tesla Mega Minion Inferno Dragon Lava Hound
Poison
Mega Minion Guards Lava Hound
Lightning
Tesla Mega Minion Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Guards Tesla Fireball Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Inferno Dragon
Tesla
Mega Minion
Lava Hound Fire Spirit Fireball
Fireball
Lava Hound Mega Minion The Log
Guards
The Log Lava Hound
The Log
Fireball Guards
Inferno Dragon
Lava Hound Fire Spirit
Lava Hound
Mega Minion Fireball Inferno Dragon Guards

Defense Synergies 2 9

Fire Spirit
The Log
Tesla
The Log Mega Minion Fireball Guards Inferno Dragon
Mega Minion
Tesla Guards The Log
Fireball
The Log Tesla
Guards
Tesla Mega Minion The Log
The Log
Tesla Fireball Fire Spirit Mega Minion Guards Inferno Dragon
Inferno Dragon
Tesla The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball The Log
Inferno Dragon Tesla Mega Minion The Log
Tesla Fire Spirit Mega Minion Inferno Dragon
Tesla Inferno Dragon Mega Minion Guards
Fireball The Log
Fireball The Log Fire Spirit Tesla Mega Minion Guards
Tesla Mega Minion Inferno Dragon Fire Spirit Fireball
Tesla Fireball The Log
Tesla Inferno Dragon
Guards Fire Spirit Tesla
Guards Tesla Mega Minion Fireball The Log
Tesla Mega Minion Inferno Dragon Fireball
Tesla Fire Spirit Fireball Guards The Log
Fire Spirit Fireball Tesla Mega Minion Guards The Log
Inferno Dragon Tesla
Tesla Fireball The Log Inferno Dragon
Tesla Fireball
Fire Spirit Tesla Fireball Mega Minion Guards The Log
The Log Fire Spirit Tesla Mega Minion Fireball Guards Inferno Dragon
Tesla Inferno Dragon
Fire Spirit Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball
Fireball Tesla Mega Minion The Log Inferno Dragon
Guards The Log
Guards Tesla Fireball The Log
Tesla Guards Inferno Dragon
Fire Spirit Fireball Tesla
Guards Tesla Mega Minion Fireball
Tesla Inferno Dragon
Mega Minion Fireball The Log Inferno Dragon
Tesla Mega Minion Guards Inferno Dragon
Inferno Dragon Tesla Mega Minion Guards
Fireball Guards The Log
Tesla Fireball Guards
Tesla Fireball
Tesla Guards Mega Minion Fireball The Log Inferno Dragon
Tesla Mega Minion Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Mega Minion
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball Guards
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Mega Minion Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Mega Minion Inferno Dragon
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Mega Minion Fireball Guards
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Fireball Guards
Fireball Fire Spirit Mega Minion
The Log Fireball
Fireball Mega Minion
The Log Fireball
Fireball
Mega Minion
Fireball Guards The Log
Fireball
Fireball The Log

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