My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Tesla Valkyrie Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Fire Spirit Hog Rider Goblin Barrel Skeleton Army
Earthquake
Tesla Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army Electro Wizard
Fireball
Tesla Hog Rider Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Skeleton Army Tesla Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Barrel Skeleton Army Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Goblin Barrel
Tesla
Valkyrie
Fire Spirit Hog Rider Goblin Barrel Wizard Electro Wizard
Hog Rider
Fire Spirit Valkyrie Wizard Goblin Barrel Electro Wizard
Wizard
Valkyrie Hog Rider
Goblin Barrel
Valkyrie Fire Spirit Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 0 11

Fire Spirit
Valkyrie Electro Wizard
Tesla
Valkyrie Wizard Skeleton Army Electro Wizard
Valkyrie
Fire Spirit Tesla Wizard Electro Wizard
Hog Rider
Wizard
Tesla Valkyrie Skeleton Army Electro Wizard
Goblin Barrel
Skeleton Army
Tesla Wizard Electro Wizard
Electro Wizard
Fire Spirit Tesla Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Electro Wizard
Skeleton Army Tesla Valkyrie Electro Wizard
Tesla Skeleton Army Fire Spirit Valkyrie Electro Wizard
Tesla Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Fire Spirit Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Fire Spirit Wizard
Tesla Valkyrie Electro Wizard
Tesla Skeleton Army
Skeleton Army Fire Spirit Tesla Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Tesla Wizard
Tesla Wizard Electro Wizard
Tesla Skeleton Army Fire Spirit Valkyrie Wizard Electro Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla Electro Wizard
Tesla Wizard Valkyrie Skeleton Army Electro Wizard
Fire Spirit Tesla Valkyrie Wizard Skeleton Army Electro Wizard
Valkyrie Wizard Fire Spirit Tesla Electro Wizard
Tesla Electro Wizard
Valkyrie Wizard Skeleton Army Fire Spirit Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Electro Wizard
Electro Wizard Tesla Valkyrie Wizard
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Tesla Electro Wizard
Tesla Valkyrie Skeleton Army
Fire Spirit Wizard Tesla Electro Wizard
Skeleton Army Tesla Valkyrie Electro Wizard
Tesla Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Electro Wizard Valkyrie
Valkyrie Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Wizard Fire Spirit Valkyrie
Wizard Fire Spirit
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Electro Wizard
Valkyrie Wizard Electro Wizard
Fire Spirit Wizard
Fire Spirit
Wizard
Wizard
Fire Spirit Wizard Electro Wizard
Fire Spirit Valkyrie Wizard
Wizard
Fire Spirit Valkyrie Wizard
Wizard Electro Wizard
Wizard
Fire Spirit Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Electro Wizard
Electro Wizard
Electro Wizard

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