My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Tesla Valkyrie Wizard
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Tesla Hog Rider Wizard
Poison
Wizard
Lightning
Tesla Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Tesla Fireball Mini P.E.K.K.A Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Earthquake Tesla Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Mini P.E.K.K.A
Tesla
Earthquake
Hog Rider Fireball Mini P.E.K.K.A
Fireball
Hog Rider Earthquake
Mini P.E.K.K.A
Fire Spirit Earthquake Valkyrie Hog Rider Wizard
Valkyrie
Fire Spirit Hog Rider Mini P.E.K.K.A Wizard
Hog Rider
Fire Spirit Earthquake Fireball Valkyrie Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 0 14

Fire Spirit
Mini P.E.K.K.A Valkyrie
Tesla
Earthquake Fireball Mini P.E.K.K.A Valkyrie Wizard
Earthquake
Tesla Fireball Mini P.E.K.K.A
Fireball
Tesla Earthquake Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fire Spirit Tesla Earthquake Fireball Valkyrie Wizard
Valkyrie
Fire Spirit Tesla Fireball Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Tesla Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Fireball Valkyrie Wizard
Mini P.E.K.K.A Tesla Valkyrie
Tesla Mini P.E.K.K.A Fire Spirit Valkyrie
Tesla Mini P.E.K.K.A Valkyrie
Earthquake Fireball Mini P.E.K.K.A Valkyrie
Fireball Fire Spirit Tesla Earthquake Valkyrie
Tesla Fire Spirit Fireball Wizard
Earthquake Tesla Fireball Valkyrie
Tesla Mini P.E.K.K.A
Fire Spirit Tesla Mini P.E.K.K.A Valkyrie
Valkyrie Tesla Earthquake Fireball Wizard
Tesla Fireball Wizard
Tesla Mini P.E.K.K.A Fire Spirit Earthquake Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Tesla Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Tesla Fireball Mini P.E.K.K.A
Tesla Wizard Fireball Mini P.E.K.K.A Valkyrie
Fire Spirit Tesla Fireball Valkyrie Wizard
Earthquake Valkyrie Wizard Fire Spirit Tesla Fireball
Mini P.E.K.K.A Tesla
Valkyrie Wizard Fire Spirit Tesla Earthquake Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla Fireball
Fireball Tesla Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Tesla Fireball
Tesla Mini P.E.K.K.A Valkyrie
Fire Spirit Fireball Wizard Tesla
Mini P.E.K.K.A Tesla Fireball Valkyrie
Mini P.E.K.K.A Tesla Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Tesla
Tesla Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Tesla Fireball Valkyrie Wizard
Wizard Tesla Fireball Valkyrie
Tesla Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Tesla Earthquake Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Valkyrie
Fireball
Earthquake Fireball
Earthquake Fireball Valkyrie
Fireball Wizard Fire Spirit Earthquake Valkyrie
Fireball Wizard Fire Spirit
Fire Spirit Earthquake Wizard
Earthquake Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Fireball Mini P.E.K.K.A
Earthquake Fireball Valkyrie Wizard
Fireball Fire Spirit Wizard
Earthquake Fire Spirit Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Wizard
Earthquake Fireball Wizard
Earthquake Fireball
Mini P.E.K.K.A
Fire Spirit Earthquake Fireball Mini P.E.K.K.A Wizard
Fire Spirit Earthquake Fireball Valkyrie Wizard
Earthquake Fireball
Fireball Wizard
Earthquake Fireball
Earthquake Fire Spirit Fireball Valkyrie Wizard
Fireball Earthquake Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Earthquake Fireball Wizard
Fireball
Earthquake Fireball Wizard
Earthquake Fire Spirit Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Earthquake Fireball Wizard
Fireball
Fireball
Fireball
Fireball

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