My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Fire Spirit Mega Minion
Zap
Fire Spirit Sparky
Barbarian Barrel
Fire Spirit Wizard Ice Wizard Sparky
The Log
Fire Spirit Mini P.E.K.K.A Sparky
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Wizard Ice Wizard Sparky
Fireball
Mega Minion Wizard Ice Wizard Sparky
Poison
Mega Minion Wizard Ice Wizard Sparky
Lightning
Mega Minion Mini P.E.K.K.A Wizard Ice Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Ice Wizard Mini P.E.K.K.A Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Ice Wizard

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Mini P.E.K.K.A Giant Sparky
Zap
Mega Minion Giant Sparky Fire Spirit Mini P.E.K.K.A Ice Wizard
Mega Minion
Zap Giant Fire Spirit Sparky
Mini P.E.K.K.A
Giant Sparky Fire Spirit Zap Wizard Ice Wizard
Giant
Zap Mega Minion Mini P.E.K.K.A Sparky Fire Spirit Wizard Ice Wizard
Wizard
Mini P.E.K.K.A Giant Sparky
Ice Wizard
Zap Mini P.E.K.K.A Giant
Sparky
Zap Mini P.E.K.K.A Giant Fire Spirit Mega Minion Wizard

Defense Synergies 2 11

Fire Spirit
Zap Mini P.E.K.K.A Sparky
Zap
Mega Minion Mini P.E.K.K.A Fire Spirit Ice Wizard Sparky
Mega Minion
Zap Wizard Ice Wizard Sparky
Mini P.E.K.K.A
Zap Fire Spirit Wizard Ice Wizard
Giant
Wizard
Mega Minion Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Mega Minion Mini P.E.K.K.A Wizard
Sparky
Fire Spirit Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard Sparky
Mini P.E.K.K.A Sparky Zap Mega Minion Ice Wizard
Mini P.E.K.K.A Sparky Fire Spirit Mega Minion Ice Wizard
Mini P.E.K.K.A Sparky Mega Minion Ice Wizard
Mini P.E.K.K.A Sparky
Fire Spirit Zap Mega Minion Ice Wizard
Mega Minion Fire Spirit Zap Wizard Ice Wizard
Zap Sparky
Mini P.E.K.K.A Sparky Ice Wizard
Fire Spirit Mini P.E.K.K.A Ice Wizard Sparky
Ice Wizard Zap Mega Minion Wizard
Mega Minion Zap Wizard Ice Wizard
Mini P.E.K.K.A Sparky Fire Spirit Zap Wizard Ice Wizard
Fire Spirit Wizard Sparky Zap Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Wizard Sparky Mini P.E.K.K.A
Fire Spirit Zap Mega Minion Wizard Ice Wizard
Zap Wizard Fire Spirit Mega Minion Ice Wizard
Mini P.E.K.K.A Sparky
Wizard Fire Spirit Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Sparky
Zap Mega Minion Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Zap Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Wizard Zap Ice Wizard
Mini P.E.K.K.A Sparky Mega Minion Ice Wizard
Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A Sparky
Mega Minion Sparky
Mega Minion Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Wizard Sparky
Wizard Sparky
Sparky Zap Mega Minion Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Ice Wizard
Sparky
Sparky
Wizard Fire Spirit Zap Sparky
Wizard Fire Spirit Zap Mega Minion Ice Wizard
Fire Spirit Wizard Sparky
Fire Spirit Zap Wizard Ice Wizard
Zap Wizard
Fire Spirit Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Fire Spirit Zap Wizard
Fire Spirit Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Zap Mega Minion Mini P.E.K.K.A Wizard Sparky
Fire Spirit Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Fire Spirit Wizard Ice Wizard Sparky
Mega Minion
Zap Wizard Ice Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Fire Spirit Zap Wizard Ice Wizard Sparky
Zap Mega Minion Wizard
Mega Minion Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Fire Spirit
Fire Spirit Zap Mega Minion Wizard Ice Wizard
Mega Minion Mini P.E.K.K.A Wizard Sparky
Zap Wizard
Zap Sparky
Mega Minion Sparky
Zap Sparky
Zap
Zap Sparky

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