My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Goblin Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit Goblin Giant
Barbarian Barrel
Fire Spirit Royal Ghost Electro Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Bowler Royal Ghost Electro Wizard
Fireball
Bowler Electro Wizard
Poison
Electro Wizard
Lightning
Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Bowler The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Giant Snowball The Log Royal Ghost Electro Wizard Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Giant Snowball The Log

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Bowler Goblin Giant
Giant Snowball
Fire Spirit Mirror Bowler Goblin Giant The Log Royal Ghost Electro Wizard
Mirror
The Log Giant Snowball Royal Ghost
Bowler
Fire Spirit Giant Snowball The Log Electro Wizard
Goblin Giant
Fire Spirit Giant Snowball The Log Electro Wizard
The Log
Mirror Giant Snowball Bowler Goblin Giant
Royal Ghost
Giant Snowball Mirror Electro Wizard
Electro Wizard
Giant Snowball Bowler Goblin Giant Royal Ghost

Defense Synergies 2 17

Fire Spirit
Giant Snowball The Log Electro Wizard
Giant Snowball
Mirror Fire Spirit Bowler Goblin Giant The Log Royal Ghost Electro Wizard
Mirror
Giant Snowball Bowler The Log Electro Wizard
Bowler
The Log Giant Snowball Mirror Electro Wizard
Goblin Giant
Giant Snowball The Log Electro Wizard
The Log
Bowler Fire Spirit Giant Snowball Mirror Goblin Giant Royal Ghost Electro Wizard
Royal Ghost
Giant Snowball The Log Electro Wizard
Electro Wizard
Fire Spirit Giant Snowball Mirror Bowler Goblin Giant The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Giant The Log Electro Wizard
The Log Electro Wizard
Bowler Fire Spirit Giant Snowball Electro Wizard
Bowler Electro Wizard
Bowler The Log
Bowler The Log Fire Spirit Giant Snowball Royal Ghost Electro Wizard
Giant Snowball Electro Wizard Fire Spirit
Bowler Goblin Giant The Log Electro Wizard
Fire Spirit Giant Snowball Bowler Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Bowler Goblin Giant The Log Royal Ghost
Giant Snowball Electro Wizard
Bowler Fire Spirit Giant Snowball The Log Electro Wizard
Fire Spirit Bowler Giant Snowball The Log Royal Ghost Electro Wizard
Electro Wizard
Giant Snowball Bowler The Log Electro Wizard
Bowler Electro Wizard
Fire Spirit Giant Snowball Bowler The Log Royal Ghost Electro Wizard
Giant Snowball The Log Fire Spirit Bowler Royal Ghost Electro Wizard
Electro Wizard
Bowler Royal Ghost Fire Spirit Giant Snowball Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bowler Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Bowler The Log Royal Ghost
Bowler Goblin Giant The Log Electro Wizard
Bowler Goblin Giant The Log Electro Wizard
Bowler Goblin Giant
Fire Spirit Giant Snowball Goblin Giant Electro Wizard
Bowler Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Giant Snowball The Log
Goblin Giant
Bowler
Giant Snowball Bowler Goblin Giant The Log Electro Wizard
Bowler Goblin Giant
Bowler
Electro Wizard Bowler Goblin Giant The Log
Bowler Giant Snowball The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Giant Snowball Bowler The Log Royal Ghost Electro Wizard
Goblin Giant The Log
The Log
Fire Spirit Giant Snowball Bowler The Log
Fire Spirit Giant Snowball Goblin Giant
Fire Spirit Bowler The Log
The Log Fire Spirit Giant Snowball Bowler
The Log Giant Snowball
Fire Spirit Giant Snowball Bowler Electro Wizard
Bowler The Log Electro Wizard
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Bowler The Log
Giant Snowball The Log
Giant Snowball Bowler The Log
Bowler The Log
Giant Snowball
Fire Spirit Giant Snowball Bowler The Log Electro Wizard
Fire Spirit Giant Snowball Bowler The Log
Bowler The Log
Giant Snowball
Bowler The Log
Giant Snowball The Log
Giant Snowball The Log Fire Spirit Bowler
The Log Giant Snowball Bowler Royal Ghost Electro Wizard
Giant Snowball Bowler The Log
The Log
Fire Spirit Giant Snowball Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball Bowler
Giant Snowball The Log
Giant Snowball Electro Wizard
Giant Snowball Bowler The Log
Electro Wizard Fire Spirit
Fire Spirit Giant Snowball Electro Wizard
The Log
Bowler Electro Wizard
The Log Giant Snowball Bowler
Giant Snowball
Giant Snowball Bowler The Log Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Bowler Goblin Giant The Log Royal Ghost Electro Wizard

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