My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner Inferno Dragon
Giant Snowball
Fire Spirit Royal Hogs Miner Inferno Dragon
Zap
Fire Spirit Royal Hogs Inferno Dragon
Barbarian Barrel
Fire Spirit Royal Hogs Magic Archer
The Log
Fire Spirit Royal Hogs
Earthquake
Royal Hogs
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Battle Healer Royal Hogs Miner Inferno Dragon Magic Archer
Fireball
Battle Healer Royal Hogs Inferno Dragon Magic Archer
Poison
Battle Healer Royal Hogs Magic Archer
Lightning
Battle Healer Inferno Dragon Magic Archer
Rocket
Battle Healer Royal Hogs Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Healer Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Giant Snowball Miner Battle Healer Inferno Dragon Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Giant Snowball Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant Snowball Battle Healer Royal Hogs Inferno Dragon
Giant Snowball
Royal Hogs Fire Spirit Mirror Miner Magic Archer
Battle Healer
Inferno Dragon Fire Spirit Royal Hogs Mirror Magic Archer
Royal Hogs
Giant Snowball Fire Spirit Battle Healer Magic Archer
Mirror
Miner Giant Snowball Battle Healer Magic Archer
Miner
Fire Spirit Mirror Giant Snowball Inferno Dragon Magic Archer
Inferno Dragon
Battle Healer Fire Spirit Miner
Magic Archer
Giant Snowball Battle Healer Royal Hogs Mirror Miner

Defense Synergies 3 9

Fire Spirit
Giant Snowball Battle Healer
Giant Snowball
Mirror Fire Spirit Battle Healer Miner Inferno Dragon Magic Archer
Battle Healer
Mirror Inferno Dragon Fire Spirit Giant Snowball Magic Archer
Royal Hogs
Mirror
Giant Snowball Battle Healer Inferno Dragon Magic Archer
Miner
Giant Snowball
Inferno Dragon
Battle Healer Giant Snowball Mirror
Magic Archer
Giant Snowball Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Inferno Dragon Battle Healer
Fire Spirit Giant Snowball Inferno Dragon
Inferno Dragon
Battle Healer
Fire Spirit Giant Snowball Magic Archer
Giant Snowball Inferno Dragon Fire Spirit Magic Archer
Battle Healer Magic Archer
Inferno Dragon
Fire Spirit Giant Snowball Battle Healer Miner
Giant Snowball Magic Archer
Inferno Dragon Giant Snowball Magic Archer
Fire Spirit Giant Snowball Battle Healer
Fire Spirit Giant Snowball Magic Archer
Inferno Dragon
Giant Snowball Inferno Dragon
Fire Spirit Giant Snowball Battle Healer Magic Archer
Giant Snowball Fire Spirit Battle Healer Inferno Dragon Magic Archer
Inferno Dragon
Fire Spirit Giant Snowball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer
Giant Snowball Battle Healer Miner Inferno Dragon Magic Archer
Battle Healer
Battle Healer
Battle Healer Inferno Dragon
Fire Spirit Giant Snowball Magic Archer
Battle Healer
Battle Healer Inferno Dragon
Giant Snowball Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon
Giant Snowball
Magic Archer
Battle Healer Inferno Dragon Magic Archer
Giant Snowball Battle Healer Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Giant Snowball Miner Magic Archer
Miner Magic Archer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Magic Archer
Fire Spirit Giant Snowball Magic Archer
Miner Giant Snowball
Fire Spirit Giant Snowball
Miner Magic Archer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Miner Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Miner Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Magic Archer
Inferno Dragon
Miner Giant Snowball Magic Archer
Giant Snowball Miner Magic Archer
Miner Magic Archer
Fire Spirit Giant Snowball Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Miner Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Fire Spirit Magic Archer
Fire Spirit Giant Snowball Magic Archer
Miner Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Miner Magic Archer

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