My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Dark Prince
Giant Snowball
Fire Spirit Archers Barbarians Hog Rider Baby Dragon
Zap
Fire Spirit Archers Dark Prince
Barbarian Barrel
Fire Spirit Archers Barbarians Dark Prince
The Log
Fire Spirit Archers Barbarians Hog Rider Dark Prince
Earthquake
Archers Barbarians Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Hog Rider Baby Dragon Dark Prince
Fireball
Archers Barbarians Hog Rider Baby Dragon
Poison
Archers Barbarians
Lightning
Baby Dragon Dark Prince
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Baby Dragon Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball The Log Archers Hog Rider Baby Dragon Dark Prince Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Giant Snowball The Log Archers

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Snowball Baby Dragon Dark Prince
Giant Snowball
Hog Rider Fire Spirit Archers Barbarians Baby Dragon Dark Prince The Log
Archers
Giant Snowball Hog Rider Baby Dragon Dark Prince
Barbarians
Giant Snowball Hog Rider
Hog Rider
Fire Spirit Giant Snowball The Log Archers Barbarians Baby Dragon Dark Prince
Baby Dragon
Fire Spirit Giant Snowball Archers Hog Rider Dark Prince
Dark Prince
Fire Spirit Giant Snowball Archers Hog Rider Baby Dragon
The Log
Hog Rider Giant Snowball

Defense Synergies 0 13

Fire Spirit
Giant Snowball The Log
Giant Snowball
Fire Spirit Archers Barbarians Baby Dragon Dark Prince The Log
Archers
Giant Snowball Baby Dragon Dark Prince The Log
Barbarians
Giant Snowball
Hog Rider
Baby Dragon
Giant Snowball Archers Dark Prince The Log
Dark Prince
Giant Snowball Archers Baby Dragon The Log
The Log
Fire Spirit Giant Snowball Archers Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Barbarians Dark Prince The Log
Barbarians Fire Spirit Giant Snowball Archers Dark Prince
Barbarians Dark Prince
Barbarians Dark Prince The Log
The Log Fire Spirit Giant Snowball Archers Baby Dragon Dark Prince
Giant Snowball Fire Spirit Archers Baby Dragon
Barbarians Baby Dragon The Log
Barbarians
Fire Spirit Giant Snowball Archers Barbarians Dark Prince
Archers Barbarians Giant Snowball Baby Dragon Dark Prince The Log
Giant Snowball Archers Baby Dragon
Barbarians Fire Spirit Giant Snowball Dark Prince The Log
Fire Spirit Giant Snowball Barbarians Baby Dragon Dark Prince The Log
Barbarians
Barbarians Giant Snowball The Log
Barbarians Dark Prince
Fire Spirit Giant Snowball Archers Barbarians Baby Dragon Dark Prince The Log
Giant Snowball Baby Dragon The Log Fire Spirit Archers Barbarians Dark Prince
Barbarians
Dark Prince Fire Spirit Giant Snowball Archers Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Archers Dark Prince
Giant Snowball Archers Baby Dragon The Log
Barbarians Dark Prince The Log
Dark Prince Barbarians The Log
Barbarians Dark Prince
Fire Spirit Giant Snowball Archers Baby Dragon
Dark Prince Archers Barbarians
Barbarians Dark Prince
Giant Snowball Barbarians Baby Dragon Dark Prince The Log
Barbarians
Barbarians Dark Prince
Giant Snowball Barbarians Dark Prince The Log
Barbarians Dark Prince
Archers Barbarians Baby Dragon
Barbarians Archers Baby Dragon Dark Prince The Log
Giant Snowball Archers Barbarians Baby Dragon Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Barbarians Dark Prince The Log
Fire Spirit Giant Snowball Baby Dragon Dark Prince The Log
Fire Spirit Giant Snowball Baby Dragon
Fire Spirit Archers Baby Dragon The Log
The Log Fire Spirit Giant Snowball Baby Dragon
The Log Giant Snowball
Fire Spirit Giant Snowball
Dark Prince The Log
Fire Spirit Giant Snowball Archers Baby Dragon
Fire Spirit Giant Snowball Baby Dragon The Log
Baby Dragon
Giant Snowball Baby Dragon The Log
Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Giant Snowball
Fire Spirit Giant Snowball Archers Baby Dragon Dark Prince The Log
Fire Spirit Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Giant Snowball
The Log
Giant Snowball Barbarians Baby Dragon The Log
Giant Snowball The Log Fire Spirit Baby Dragon Dark Prince
The Log Giant Snowball Baby Dragon
Giant Snowball Baby Dragon The Log
Baby Dragon The Log
Fire Spirit Giant Snowball Archers Baby Dragon
Giant Snowball
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log
Fire Spirit Archers Barbarians Dark Prince
Fire Spirit Giant Snowball Archers Baby Dragon
The Log
Baby Dragon Dark Prince
The Log Giant Snowball Baby Dragon
Giant Snowball
Dark Prince
Giant Snowball Baby Dragon The Log
Giant Snowball
Giant Snowball Baby Dragon Dark Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: