My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Bomber Musketeer Hog Rider Skeleton Army
Zap
Fire Spirit Bomber Skeleton Army
Barbarian Barrel
Fire Spirit Bomber Musketeer Valkyrie Skeleton Army Electro Wizard
The Log
Fire Spirit Bomber Musketeer Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Fire Spirit Bomber Skeleton Army
Royal Delivery
Fire Spirit Bomber Musketeer Valkyrie Hog Rider Skeleton Army Electro Wizard
Fireball
Bomber Musketeer Hog Rider Skeleton Army Electro Wizard
Poison
Bomber Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Skeleton Army Musketeer Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Rage Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Bomber
Valkyrie Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Fire Spirit Musketeer Hog Rider Bomber Electro Wizard
Hog Rider
Fire Spirit Musketeer Valkyrie Rage Bomber Electro Wizard
Rage
Hog Rider Electro Wizard
Skeleton Army
Electro Wizard
Valkyrie Hog Rider Rage

Defense Synergies 1 8

Fire Spirit
Valkyrie Electro Wizard
Bomber
Valkyrie Electro Wizard
Musketeer
Valkyrie Skeleton Army Electro Wizard
Valkyrie
Musketeer Fire Spirit Bomber Electro Wizard
Hog Rider
Rage
Skeleton Army
Musketeer Electro Wizard
Electro Wizard
Fire Spirit Bomber Musketeer Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Electro Wizard
Skeleton Army Bomber Musketeer Valkyrie Electro Wizard
Skeleton Army Fire Spirit Bomber Musketeer Valkyrie Electro Wizard
Skeleton Army Bomber Musketeer Valkyrie Electro Wizard
Bomber Valkyrie Skeleton Army
Skeleton Army Fire Spirit Bomber Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Fire Spirit
Musketeer Valkyrie Electro Wizard
Musketeer Skeleton Army
Skeleton Army Fire Spirit Bomber Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Bomber Musketeer
Musketeer Electro Wizard
Skeleton Army Fire Spirit Bomber Musketeer Valkyrie Electro Wizard
Fire Spirit Bomber Valkyrie Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Bomber Musketeer Valkyrie Skeleton Army Electro Wizard
Fire Spirit Bomber Musketeer Valkyrie Skeleton Army Electro Wizard
Valkyrie Fire Spirit Bomber Musketeer Electro Wizard
Musketeer Electro Wizard
Bomber Valkyrie Skeleton Army Fire Spirit Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Bomber Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Musketeer Electro Wizard
Musketeer Valkyrie Skeleton Army
Fire Spirit Musketeer Electro Wizard
Skeleton Army Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army
Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie
Bomber Musketeer Valkyrie Skeleton Army
Skeleton Army Electro Wizard Bomber Musketeer Valkyrie
Valkyrie Bomber Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Electro Wizard
Musketeer Valkyrie
Bomber Fire Spirit Valkyrie
Fire Spirit Musketeer
Fire Spirit Bomber Musketeer
Fire Spirit
Fire Spirit Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Fire Spirit Musketeer
Fire Spirit Musketeer
Musketeer
Musketeer
Bomber Musketeer
Musketeer
Bomber
Fire Spirit Bomber Musketeer Electro Wizard
Fire Spirit Bomber Valkyrie
Musketeer
Musketeer
Musketeer
Fire Spirit Bomber Valkyrie
Musketeer Electro Wizard
Musketeer
Musketeer
Fire Spirit Musketeer Electro Wizard
Electro Wizard Musketeer
Bomber Musketeer
Electro Wizard
Electro Wizard Fire Spirit Musketeer Skeleton Army
Fire Spirit Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Bomber Musketeer
Musketeer
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard

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