My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Flying Machine Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Bats Flying Machine Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Zap
Fire Spirit Bats Flying Machine Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Skeleton Army
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Flying Machine Skeleton Army Lava Hound
Royal Delivery
Fire Spirit Bats Flying Machine Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Fireball
Flying Machine Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Poison
Bats Flying Machine Skeleton Army Lava Hound
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Skeleton Army Fireball Flying Machine Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Skeleton Army Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Inferno Dragon
Bats
Lava Hound Flying Machine Baby Dragon Inferno Dragon
Fireball
Lava Hound Baby Dragon
Flying Machine
Lava Hound Bats Baby Dragon
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Fire Spirit Bats Fireball Flying Machine Inferno Dragon
Inferno Dragon
Lava Hound Fire Spirit Bats Baby Dragon
Lava Hound
Bats Fireball Flying Machine Baby Dragon Inferno Dragon Skeleton Army

Defense Synergies 0 6

Fire Spirit
Bats
Baby Dragon Inferno Dragon
Fireball
Flying Machine
Skeleton Army Baby Dragon
Skeleton Army
Flying Machine Inferno Dragon
Baby Dragon
Bats Flying Machine Inferno Dragon
Inferno Dragon
Bats Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Baby Dragon
Skeleton Army Inferno Dragon Bats Flying Machine
Skeleton Army Fire Spirit Bats Inferno Dragon
Skeleton Army Inferno Dragon Bats
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Bats Flying Machine Baby Dragon
Bats Inferno Dragon Fire Spirit Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Inferno Dragon Skeleton Army
Skeleton Army Fire Spirit
Bats Skeleton Army Fireball Flying Machine Baby Dragon
Inferno Dragon Bats Fireball Flying Machine Baby Dragon
Skeleton Army Fire Spirit Bats Fireball Flying Machine
Fire Spirit Fireball Skeleton Army Bats Baby Dragon
Skeleton Army Inferno Dragon
Skeleton Army Fireball Inferno Dragon
Bats Fireball Skeleton Army
Fire Spirit Fireball Bats Flying Machine Skeleton Army Baby Dragon
Baby Dragon Fire Spirit Bats Fireball Flying Machine Inferno Dragon
Inferno Dragon
Skeleton Army Fire Spirit Bats Fireball Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Flying Machine Baby Dragon Inferno Dragon
Skeleton Army Bats
Skeleton Army Bats Fireball
Skeleton Army Inferno Dragon
Fire Spirit Fireball Bats Flying Machine Baby Dragon
Skeleton Army Bats Fireball Flying Machine
Skeleton Army Inferno Dragon
Bats Fireball Flying Machine Skeleton Army Baby Dragon Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Flying Machine
Skeleton Army Fireball
Skeleton Army Fireball
Fireball Flying Machine Skeleton Army Baby Dragon
Skeleton Army Bats Fireball Flying Machine Baby Dragon Inferno Dragon
Bats Fireball Flying Machine Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Fire Spirit Baby Dragon
Fireball Fire Spirit Bats Flying Machine Baby Dragon
Fire Spirit Flying Machine Baby Dragon
Fireball Fire Spirit Flying Machine Baby Dragon
Fireball Flying Machine
Fire Spirit Bats Fireball
Fireball Flying Machine
Fireball Fire Spirit Flying Machine Baby Dragon
Flying Machine Fire Spirit Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Bats
Fire Spirit Fireball Flying Machine Baby Dragon
Fire Spirit Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon
Fire Spirit Fireball Baby Dragon
Inferno Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fire Spirit Bats Fireball Flying Machine Baby Dragon
Bats Fireball Flying Machine
Fireball
Fireball
Fireball
Fireball
Fire Spirit Bats Fireball Flying Machine Skeleton Army
Fireball Fire Spirit Flying Machine Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Flying Machine
Bats Fireball Flying Machine Baby Dragon
Bats Fireball Flying Machine
Fireball Flying Machine Baby Dragon

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