My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Fisherman Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman Ram Rider
Giant Snowball
Fire Spirit Skeleton Army Fisherman Ram Rider
Zap
Fire Spirit Skeleton Army Fisherman Ram Rider
Barbarian Barrel
Fire Spirit Skeleton Army Executioner Electro Wizard
The Log
Fire Spirit Skeleton Army Fisherman Ram Rider
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Skeleton Army Executioner Fisherman Electro Wizard Ram Rider
Fireball
Skeleton Army Executioner Fisherman Electro Wizard Ram Rider
Poison
Skeleton Army Executioner Fisherman Electro Wizard
Lightning
Executioner Fisherman Electro Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Fisherman Electro Wizard Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Skeleton Army Fisherman

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Fisherman Ram Rider
Skeleton Army
Executioner
The Log Mega Knight
The Log
Executioner Fisherman Ram Rider Mega Knight
Fisherman
Fire Spirit The Log Ram Rider Mega Knight
Electro Wizard
Ram Rider Mega Knight
Ram Rider
Fire Spirit The Log Fisherman Electro Wizard Mega Knight
Mega Knight
Executioner The Log Fisherman Electro Wizard Ram Rider

Defense Synergies 0 15

Fire Spirit
The Log Electro Wizard
Skeleton Army
Executioner The Log Electro Wizard
Executioner
Skeleton Army The Log Mega Knight
The Log
Fire Spirit Skeleton Army Executioner Fisherman Electro Wizard Ram Rider Mega Knight
Fisherman
The Log Ram Rider Mega Knight
Electro Wizard
Fire Spirit Skeleton Army The Log Ram Rider Mega Knight
Ram Rider
The Log Fisherman Electro Wizard
Mega Knight
Executioner The Log Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard Ram Rider
Skeleton Army Executioner The Log Fisherman Electro Wizard Ram Rider Mega Knight
Skeleton Army Fisherman Ram Rider Mega Knight Fire Spirit Executioner Electro Wizard
Skeleton Army Fisherman Electro Wizard Ram Rider Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Fire Spirit Executioner Electro Wizard Mega Knight
Electro Wizard Ram Rider Fire Spirit Executioner
The Log Electro Wizard Ram Rider Mega Knight
Skeleton Army Fisherman
Skeleton Army Fire Spirit Fisherman Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard The Log Fisherman Ram Rider Mega Knight
Executioner Electro Wizard Ram Rider
Skeleton Army Mega Knight Fire Spirit The Log Electro Wizard Ram Rider
Fire Spirit Skeleton Army Executioner Mega Knight The Log Electro Wizard
Skeleton Army Electro Wizard Ram Rider Mega Knight
Skeleton Army The Log Fisherman Electro Wizard Ram Rider Mega Knight
Mega Knight Skeleton Army Executioner Fisherman Electro Wizard
Fire Spirit Mega Knight Skeleton Army Executioner The Log Fisherman Electro Wizard Ram Rider
Executioner The Log Fire Spirit Fisherman Electro Wizard Ram Rider Mega Knight
Fisherman Electro Wizard Ram Rider
Skeleton Army Mega Knight Fire Spirit Executioner The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fisherman Electro Wizard
Electro Wizard Executioner The Log Fisherman Mega Knight
Skeleton Army Mega Knight The Log Fisherman Electro Wizard Ram Rider
Skeleton Army Mega Knight The Log Fisherman Electro Wizard Ram Rider
Skeleton Army Executioner Fisherman Ram Rider Mega Knight
Fire Spirit Executioner Electro Wizard Ram Rider
Skeleton Army Electro Wizard Ram Rider
Mega Knight Skeleton Army Fisherman
Electro Wizard Mega Knight Skeleton Army The Log
Skeleton Army
Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Executioner Ram Rider
Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Executioner The Log Fisherman
Executioner Mega Knight The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log Fisherman Electro Wizard Ram Rider
The Log
The Log
Executioner Fire Spirit The Log Mega Knight
Executioner Fire Spirit Ram Rider
Fire Spirit Executioner The Log
The Log Fire Spirit Executioner Ram Rider
The Log Fisherman Ram Rider
Fire Spirit Fisherman Electro Wizard
The Log Fisherman Electro Wizard Ram Rider
Fire Spirit Executioner
Fire Spirit Executioner The Log Fisherman
Fisherman
The Log Fisherman
Executioner The Log
Executioner The Log Mega Knight
Fisherman
Fire Spirit Executioner The Log Fisherman Electro Wizard Mega Knight
Fire Spirit The Log Mega Knight
The Log Mega Knight
The Log Fisherman
The Log
The Log Fire Spirit Executioner Mega Knight
Fisherman
The Log Executioner Fisherman Electro Wizard Ram Rider
The Log Fisherman Ram Rider Mega Knight
The Log Fisherman
Fire Spirit Executioner Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Executioner Electro Wizard Ram Rider
The Log
Executioner Electro Wizard Mega Knight
The Log Executioner
Executioner Mega Knight
The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard Mega Knight

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