My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Executioner Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Skeleton Army Dark Prince Prince
Barbarian Barrel
Fire Spirit Skeleton Army Dark Prince Executioner Royal Ghost Electro Wizard
The Log
Fire Spirit Skeleton Army Dark Prince Prince
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Skeleton Army Dark Prince Prince Executioner Royal Ghost Electro Wizard
Fireball
Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Dark Prince Prince Executioner Electro Wizard
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince Executioner The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Dark Prince Prince Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Royal Ghost Dark Prince Electro Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Skeleton Army Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Dark Prince Prince
Skeleton Army
Dark Prince
Prince Fire Spirit Executioner Royal Ghost Electro Wizard
Prince
Dark Prince Fire Spirit The Log Royal Ghost Electro Wizard
Executioner
Dark Prince The Log
The Log
Prince Executioner
Royal Ghost
Dark Prince Prince Electro Wizard
Electro Wizard
Dark Prince Prince Royal Ghost

Defense Synergies 1 17

Fire Spirit
The Log Electro Wizard
Skeleton Army
Prince Executioner The Log Electro Wizard
Dark Prince
Prince Executioner The Log Royal Ghost Electro Wizard
Prince
The Log Skeleton Army Dark Prince Executioner Electro Wizard
Executioner
Skeleton Army Dark Prince Prince The Log
The Log
Prince Fire Spirit Skeleton Army Dark Prince Executioner Royal Ghost Electro Wizard
Royal Ghost
Dark Prince The Log Electro Wizard
Electro Wizard
Fire Spirit Skeleton Army Dark Prince Prince The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Skeleton Army Dark Prince Prince Executioner The Log Electro Wizard
Skeleton Army Prince Fire Spirit Dark Prince Executioner Electro Wizard
Skeleton Army Prince Dark Prince Electro Wizard
Skeleton Army Dark Prince Prince The Log
Skeleton Army The Log Fire Spirit Dark Prince Executioner Royal Ghost Electro Wizard
Electro Wizard Fire Spirit Executioner
The Log Electro Wizard
Skeleton Army Prince
Skeleton Army Fire Spirit Dark Prince Prince Royal Ghost Electro Wizard
Skeleton Army Executioner Electro Wizard Dark Prince The Log Royal Ghost
Executioner Electro Wizard
Skeleton Army Prince Fire Spirit Dark Prince The Log Electro Wizard
Fire Spirit Skeleton Army Executioner Dark Prince Prince The Log Royal Ghost Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince The Log Electro Wizard
Skeleton Army Dark Prince Prince Executioner Electro Wizard
Fire Spirit Skeleton Army Dark Prince Prince Executioner The Log Royal Ghost Electro Wizard
Executioner The Log Fire Spirit Dark Prince Royal Ghost Electro Wizard
Prince Electro Wizard
Skeleton Army Dark Prince Royal Ghost Fire Spirit Prince Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Prince Royal Ghost Electro Wizard
Electro Wizard Prince Executioner The Log Royal Ghost
Skeleton Army Dark Prince Prince The Log Electro Wizard
Skeleton Army Dark Prince Prince The Log Electro Wizard
Skeleton Army Dark Prince Prince Executioner
Fire Spirit Executioner Electro Wizard
Skeleton Army Dark Prince Prince Electro Wizard
Skeleton Army Dark Prince Prince
Electro Wizard Skeleton Army Dark Prince Prince The Log
Skeleton Army
Dark Prince Prince
Skeleton Army Dark Prince Prince The Log Electro Wizard
Skeleton Army Dark Prince Prince Executioner
Skeleton Army Executioner
Skeleton Army Electro Wizard Dark Prince Prince Executioner The Log
Executioner Dark Prince The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Executioner The Log Royal Ghost Electro Wizard
The Log
Dark Prince Prince The Log
Executioner Fire Spirit Dark Prince The Log
Executioner Fire Spirit
Fire Spirit Executioner The Log
The Log Fire Spirit Executioner
The Log
Fire Spirit Prince Electro Wizard
Dark Prince Prince The Log Electro Wizard
Fire Spirit Executioner
Fire Spirit Executioner The Log
Prince The Log
Executioner The Log
Executioner The Log
Fire Spirit Dark Prince Prince Executioner The Log Electro Wizard
Fire Spirit The Log
Prince The Log
Prince The Log
The Log
The Log Fire Spirit Dark Prince Executioner
The Log Executioner Royal Ghost Electro Wizard
Prince The Log
The Log
Fire Spirit Executioner Electro Wizard
Electro Wizard
The Log
Electro Wizard
Prince
The Log
Electro Wizard Fire Spirit Skeleton Army Dark Prince Prince
Fire Spirit Executioner Electro Wizard
The Log
Dark Prince Prince Executioner Electro Wizard
The Log Executioner
Dark Prince Prince Executioner
The Log Electro Wizard
Executioner Electro Wizard
Dark Prince Prince Executioner The Log Royal Ghost Electro Wizard

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