My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Bats Goblin Gang Hog Rider Skeleton Army
Zap
Fire Spirit Bats Goblin Gang Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Skeleton Army Executioner Royal Ghost
The Log
Fire Spirit Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Fire Spirit Bats Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Bats Goblin Gang Hog Rider Skeleton Army Executioner Royal Ghost
Fireball
Goblin Gang Hog Rider Skeleton Army Executioner
Poison
Bats Goblin Gang Skeleton Army Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Goblin Gang Skeleton Army Royal Ghost Fireball Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Goblin Gang Skeleton Army

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Bats
Hog Rider
Goblin Gang
Hog Rider Royal Ghost
Fireball
Hog Rider
Hog Rider
Fire Spirit Bats Goblin Gang Fireball Executioner
Skeleton Army
Executioner
Hog Rider
Royal Ghost
Goblin Gang

Defense Synergies 0 2

Fire Spirit
Bats
Goblin Gang
Skeleton Army
Fireball
Hog Rider
Skeleton Army
Goblin Gang Executioner
Executioner
Skeleton Army
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Skeleton Army Bats Goblin Gang Executioner
Goblin Gang Skeleton Army Fire Spirit Bats Executioner
Skeleton Army Bats Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Fire Spirit Bats Executioner Royal Ghost
Bats Fire Spirit Goblin Gang Fireball Executioner
Fireball
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Royal Ghost
Bats Goblin Gang Skeleton Army Executioner Fireball Royal Ghost
Executioner Bats Goblin Gang Fireball
Skeleton Army Fire Spirit Bats Goblin Gang Fireball
Fire Spirit Fireball Skeleton Army Executioner Bats Goblin Gang Royal Ghost
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Bats Goblin Gang Fireball Skeleton Army Executioner
Fire Spirit Fireball Bats Goblin Gang Skeleton Army Executioner Royal Ghost
Executioner Fire Spirit Bats Fireball Royal Ghost
Goblin Gang Skeleton Army Royal Ghost Fire Spirit Bats Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Royal Ghost
Fireball Goblin Gang Executioner Royal Ghost
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army Bats Fireball
Goblin Gang Skeleton Army Executioner
Fire Spirit Fireball Executioner Bats Goblin Gang
Goblin Gang Skeleton Army Bats Fireball
Skeleton Army
Bats Fireball Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Fireball
Skeleton Army Goblin Gang Fireball Executioner
Fireball Skeleton Army Executioner
Goblin Gang Skeleton Army Bats Fireball Executioner
Bats Executioner Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Executioner Royal Ghost
Fireball
Fireball
Fireball Executioner Fire Spirit
Fireball Executioner Fire Spirit Bats
Fire Spirit Executioner
Fireball Fire Spirit Executioner
Fireball
Fire Spirit Bats Goblin Gang Fireball
Fireball
Fireball Fire Spirit Executioner
Fire Spirit Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Bats
Fire Spirit Fireball Executioner
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball Executioner
Fireball Executioner Royal Ghost
Fireball
Fireball
Fire Spirit Bats Fireball Executioner
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Bats Goblin Gang Fireball Skeleton Army
Fireball Fire Spirit Executioner
Fireball
Fireball Goblin Gang Executioner
Fireball Executioner
Fireball
Executioner
Bats Goblin Gang Fireball
Bats Fireball Executioner
Fireball Executioner Royal Ghost

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