My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Miner Fisherman Lumberjack Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Heal Spirit Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Guards
Giant Snowball
Fire Spirit Archers Musketeer Royal Hogs Guards
Zap
Fire Spirit Archers Royal Hogs Guards
Barbarian Barrel
Fire Spirit Archers Knight Heal Spirit Musketeer Royal Hogs Guards
The Log
Fire Spirit Archers Heal Spirit Musketeer Royal Hogs Guards
Earthquake
Archers Royal Hogs Guards
Arrows
Fire Spirit Archers Heal Spirit Royal Hogs Guards
Royal Delivery
Fire Spirit Archers Knight Heal Spirit Musketeer Royal Hogs Guards
Fireball
Archers Musketeer Royal Hogs
Poison
Archers Musketeer Royal Hogs Guards
Lightning
Knight Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Heal Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Barbarian Barrel Archers Knight Guards Musketeer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Barbarian Barrel Archers

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Royal Hogs
Archers
Knight Heal Spirit Royal Hogs Barbarian Barrel
Knight
Archers Musketeer Fire Spirit Heal Spirit Royal Hogs Barbarian Barrel
Heal Spirit
Royal Hogs Archers Knight Musketeer Guards
Musketeer
Knight Heal Spirit Royal Hogs Barbarian Barrel
Royal Hogs
Heal Spirit Fire Spirit Archers Knight Musketeer Barbarian Barrel Guards
Barbarian Barrel
Archers Knight Musketeer Royal Hogs
Guards
Heal Spirit Royal Hogs

Defense Synergies 5 4

Fire Spirit
Knight
Archers
Knight Barbarian Barrel Guards
Knight
Fire Spirit Archers Musketeer Barbarian Barrel
Heal Spirit
Musketeer
Knight Guards Barbarian Barrel
Royal Hogs
Barbarian Barrel
Archers Knight Musketeer Guards
Guards
Musketeer Archers Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Barbarian Barrel
Knight Musketeer
Fire Spirit Archers Knight Musketeer
Knight Musketeer Guards
Barbarian Barrel
Barbarian Barrel Fire Spirit Archers Musketeer Guards
Musketeer Fire Spirit Archers
Musketeer Barbarian Barrel
Musketeer
Knight Guards Fire Spirit Archers Musketeer Barbarian Barrel
Archers Guards Knight Musketeer Barbarian Barrel
Musketeer Archers
Fire Spirit Knight Musketeer Guards
Fire Spirit Barbarian Barrel Guards
Knight
Knight Musketeer
Fire Spirit Archers Knight Musketeer Barbarian Barrel Guards
Barbarian Barrel Fire Spirit Archers Knight Musketeer Guards
Musketeer
Fire Spirit Archers Knight Musketeer Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Barbarian Barrel
Archers Knight Musketeer Barbarian Barrel
Guards Knight Musketeer
Guards Knight Musketeer Barbarian Barrel
Knight Musketeer Guards
Fire Spirit Archers Musketeer
Guards Archers Knight Musketeer
Knight
Knight Barbarian Barrel
Musketeer Guards
Knight Musketeer Guards
Guards
Knight Guards
Archers Musketeer
Guards Archers Knight Musketeer Barbarian Barrel
Archers Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Barbarian Barrel Guards
Musketeer Barbarian Barrel
Barbarian Barrel
Knight Musketeer Barbarian Barrel Guards
Fire Spirit Barbarian Barrel
Fire Spirit Musketeer
Fire Spirit Archers Musketeer
Fire Spirit Barbarian Barrel
Fire Spirit Musketeer Guards
Knight Musketeer Barbarian Barrel
Fire Spirit Archers Musketeer
Fire Spirit Knight Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Fire Spirit Archers Musketeer Barbarian Barrel
Fire Spirit Barbarian Barrel
Musketeer
Musketeer
Musketeer Barbarian Barrel
Fire Spirit Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer
Musketeer Barbarian Barrel
Fire Spirit Archers Musketeer
Musketeer Guards
Musketeer
Fire Spirit Archers Musketeer Barbarian Barrel Guards
Fire Spirit Archers Musketeer
Barbarian Barrel
Knight Musketeer
Musketeer
Musketeer
Musketeer Guards
Musketeer
Musketeer Barbarian Barrel

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