My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Musketeer Hog Rider Witch
Zap
Fire Spirit Inferno Tower Witch
Barbarian Barrel
Fire Spirit Knight Musketeer Inferno Tower Witch
The Log
Fire Spirit Musketeer Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Knight Musketeer Hog Rider Witch
Fireball
Musketeer Hog Rider Inferno Tower Witch
Poison
Musketeer Inferno Tower Witch
Lightning
Knight Musketeer Inferno Tower Witch
Rocket
Musketeer Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Musketeer Hog Rider Inferno Tower Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Knight Musketeer

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Knight
Musketeer Hog Rider Fire Spirit Witch The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Fire Spirit Knight Musketeer The Log Rocket Witch
Inferno Tower
Rocket
Hog Rider
Witch
Knight Hog Rider
The Log
Hog Rider Knight Musketeer

Defense Synergies 5 7

Fire Spirit
Knight Inferno Tower The Log
Knight
Fire Spirit Musketeer Inferno Tower Witch The Log
Musketeer
Knight The Log Inferno Tower
Hog Rider
Inferno Tower
Knight The Log Fire Spirit Musketeer
Rocket
The Log
Witch
Knight The Log
The Log
Musketeer Inferno Tower Fire Spirit Knight Rocket Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Musketeer Inferno Tower The Log
Inferno Tower Knight Musketeer Witch The Log
Inferno Tower Rocket Witch Fire Spirit Knight Musketeer
Inferno Tower Witch Knight Musketeer
Rocket The Log
The Log Fire Spirit Musketeer
Musketeer Inferno Tower Rocket Fire Spirit Witch
Rocket Musketeer Inferno Tower The Log
Inferno Tower Witch Musketeer
Knight Fire Spirit Musketeer Inferno Tower
Witch Knight Musketeer The Log
Musketeer Inferno Tower Witch
Inferno Tower Fire Spirit Knight Musketeer Rocket Witch The Log
Fire Spirit Rocket Witch The Log
Inferno Tower Knight
Inferno Tower Rocket The Log
Knight Musketeer Inferno Tower Witch
Fire Spirit Knight Musketeer Witch The Log
Witch The Log Fire Spirit Knight Musketeer
Musketeer Inferno Tower
Fire Spirit Knight Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Witch
Knight Musketeer Rocket The Log
Knight Musketeer Inferno Tower Rocket Witch The Log
Rocket Knight Musketeer Inferno Tower The Log
Inferno Tower Knight Musketeer Witch
Fire Spirit Rocket Musketeer Witch
Rocket Knight Musketeer Inferno Tower Witch
Inferno Tower Knight
Rocket Knight Inferno Tower Witch The Log
Inferno Tower Witch Musketeer
Knight Musketeer Inferno Tower Witch
Rocket The Log
Rocket Knight Inferno Tower Witch
Musketeer Witch
Inferno Tower Witch Knight Musketeer Rocket The Log
Musketeer Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Rocket The Log
Musketeer The Log
Rocket The Log
Knight Musketeer Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Musketeer Rocket Witch
Fire Spirit Musketeer Witch The Log
The Log Fire Spirit
The Log
Rocket Fire Spirit Musketeer
Rocket Knight Musketeer The Log
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Knight Musketeer The Log
Musketeer Rocket
Musketeer The Log
Rocket Musketeer Witch The Log
Musketeer Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Musketeer The Log
Rocket Fire Spirit Witch The Log
Rocket Musketeer The Log
Rocket
Rocket Musketeer The Log
Rocket Musketeer The Log
The Log Fire Spirit Witch
Witch
The Log Musketeer Witch
Musketeer Witch The Log
Rocket Musketeer The Log
Fire Spirit Musketeer Witch
Rocket Musketeer Witch
Musketeer Rocket The Log
Rocket
Rocket The Log
Fire Spirit Musketeer Rocket Witch
Rocket Fire Spirit Musketeer Witch
The Log
Knight Musketeer Rocket
The Log Musketeer
Rocket
Musketeer
Musketeer Rocket Witch The Log
Musketeer Rocket Witch
Musketeer Rocket Witch The Log

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