My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Ice Golem Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Bandit Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Minion Horde Ice Golem Bandit Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit Ram Rider Lava Hound
Giant Snowball
Fire Spirit Goblins Minion Horde Ram Rider Lava Hound
Zap
Fire Spirit Goblins Minion Horde Bandit Ram Rider Lava Hound
Barbarian Barrel
Fire Spirit Goblins Bandit
The Log
Fire Spirit Goblins Bandit Ram Rider
Earthquake
Arrows
Fire Spirit Goblins Minion Horde Lava Hound
Royal Delivery
Fire Spirit Goblins Minion Horde Bandit Ram Rider Lava Hound
Fireball
Minion Horde Bandit Ram Rider Lava Hound
Poison
Minion Horde Lava Hound
Lightning
Ice Golem Bandit Ram Rider
Rocket
Minion Horde Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Ice Golem Bandit Minion Horde Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap Ice Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem Bandit Ram Rider
Goblins
Zap Ice Golem
Zap
Ram Rider Fire Spirit Goblins Minion Horde Ice Golem Bandit Lava Hound
Minion Horde
Lava Hound Zap Ice Golem
Ice Golem
Fire Spirit Goblins Zap Minion Horde Ram Rider
Bandit
Fire Spirit Zap Ram Rider
Ram Rider
Zap Fire Spirit Ice Golem Bandit
Lava Hound
Minion Horde Zap

Defense Synergies 0 13

Fire Spirit
Zap Ice Golem
Goblins
Zap Minion Horde Ice Golem Bandit
Zap
Fire Spirit Goblins Minion Horde Ice Golem Bandit Ram Rider
Minion Horde
Goblins Zap Ice Golem
Ice Golem
Fire Spirit Goblins Zap Minion Horde Bandit
Bandit
Goblins Zap Ice Golem Ram Rider
Ram Rider
Zap Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Ice Golem Ram Rider
Minion Horde Goblins Zap Bandit Ram Rider
Minion Horde Ram Rider Fire Spirit Goblins Bandit
Minion Horde Goblins Bandit Ram Rider
Fire Spirit Goblins Zap Bandit
Minion Horde Ram Rider Fire Spirit Zap
Zap Ice Golem Bandit Ram Rider
Minion Horde Goblins
Fire Spirit Goblins Minion Horde Ice Golem Bandit
Goblins Minion Horde Zap Ice Golem Bandit Ram Rider
Minion Horde Zap Ram Rider
Minion Horde Fire Spirit Zap Bandit Ram Rider
Fire Spirit Goblins Zap Minion Horde
Minion Horde Bandit Ram Rider
Minion Horde Zap Bandit Ram Rider
Minion Horde Goblins
Fire Spirit Goblins Zap Minion Horde Bandit Ram Rider
Zap Fire Spirit Ice Golem Bandit Ram Rider
Ram Rider
Fire Spirit Goblins Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Ice Golem Bandit
Bandit Zap Ice Golem
Bandit Goblins Zap Minion Horde Ice Golem Ram Rider
Zap Minion Horde Ice Golem Bandit Ram Rider
Minion Horde Bandit Ram Rider
Fire Spirit Zap Minion Horde Ice Golem Ram Rider
Goblins Minion Horde Ice Golem Bandit Ram Rider
Minion Horde
Zap Minion Horde Goblins Ice Golem Bandit
Minion Horde
Minion Horde
Zap
Minion Horde Ice Golem Bandit Ram Rider
Minion Horde
Goblins Zap Minion Horde Ice Golem
Zap Minion Horde Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Bandit
Zap Bandit Ram Rider
Minion Horde Bandit
Ice Golem
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde Ice Golem Ram Rider
Fire Spirit Minion Horde
Fire Spirit Zap Ice Golem Ram Rider
Zap Bandit Ram Rider
Fire Spirit Goblins Minion Horde
Zap Minion Horde Bandit Ram Rider
Fire Spirit Zap
Fire Spirit Ice Golem Bandit
Minion Horde Bandit
Zap Ice Golem
Zap Minion Horde Bandit
Minion Horde Bandit
Minion Horde
Fire Spirit Zap Bandit
Fire Spirit Zap
Minion Horde
Zap Minion Horde
Zap Ice Golem Fire Spirit
Minion Horde
Zap Bandit Ram Rider
Zap Bandit Ram Rider
Zap Bandit
Fire Spirit Zap Minion Horde Ice Golem
Zap Minion Horde
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Bandit
Fire Spirit Zap Ram Rider
Minion Horde
Zap Ice Golem
Zap
Minion Horde
Zap Minion Horde
Zap
Zap Bandit

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