My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Fire Spirit Battle Ram Witch
Zap
Fire Spirit Battle Ram Inferno Tower Witch Bandit
Barbarian Barrel
Fire Spirit Valkyrie Battle Ram Inferno Tower Wizard Witch Bandit
The Log
Fire Spirit Battle Ram Witch Bandit
Earthquake
Inferno Tower Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Valkyrie Battle Ram Wizard Witch Bandit
Fireball
Battle Ram Inferno Tower Wizard Witch Bandit
Poison
Inferno Tower Wizard Witch
Lightning
Valkyrie Battle Ram Inferno Tower Wizard Witch Bandit
Rocket
Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Bandit Valkyrie Battle Ram Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Bandit Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Battle Ram Bandit
Zap
Battle Ram Fire Spirit Valkyrie Witch Bandit
Valkyrie
Fire Spirit Zap Battle Ram Wizard Witch Bandit
Battle Ram
Zap Bandit Fire Spirit Valkyrie Witch
Inferno Tower
Wizard
Valkyrie Bandit
Witch
Zap Valkyrie Battle Ram Bandit
Bandit
Battle Ram Fire Spirit Zap Valkyrie Wizard Witch

Defense Synergies 0 14

Fire Spirit
Zap Valkyrie Inferno Tower
Zap
Fire Spirit Valkyrie Inferno Tower Witch Bandit
Valkyrie
Fire Spirit Zap Inferno Tower Wizard Witch Bandit
Battle Ram
Inferno Tower
Fire Spirit Zap Valkyrie Bandit
Wizard
Valkyrie Bandit
Witch
Zap Valkyrie Bandit
Bandit
Zap Valkyrie Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard
Inferno Tower Zap Valkyrie Witch Bandit
Inferno Tower Witch Fire Spirit Valkyrie Bandit
Inferno Tower Witch Valkyrie Bandit
Valkyrie
Fire Spirit Zap Valkyrie Bandit
Inferno Tower Fire Spirit Zap Wizard Witch
Zap Valkyrie Inferno Tower Bandit
Inferno Tower Witch
Fire Spirit Valkyrie Inferno Tower Bandit
Valkyrie Witch Zap Wizard Bandit
Inferno Tower Zap Wizard Witch
Inferno Tower Fire Spirit Zap Valkyrie Wizard Witch Bandit
Fire Spirit Valkyrie Wizard Zap Witch
Inferno Tower Bandit
Inferno Tower Zap Bandit
Wizard Valkyrie Inferno Tower Witch
Fire Spirit Zap Valkyrie Wizard Witch Bandit
Zap Valkyrie Wizard Witch Fire Spirit Bandit
Inferno Tower
Valkyrie Wizard Fire Spirit Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Witch Bandit
Bandit Zap Valkyrie Wizard
Bandit Zap Valkyrie Inferno Tower Witch
Valkyrie Zap Inferno Tower Bandit
Inferno Tower Valkyrie Witch Bandit
Fire Spirit Wizard Zap Witch
Valkyrie Inferno Tower Witch Bandit
Inferno Tower Valkyrie
Zap Valkyrie Inferno Tower Witch Bandit
Inferno Tower Witch
Valkyrie Inferno Tower Witch
Zap Valkyrie
Valkyrie Inferno Tower Wizard Witch Bandit
Wizard Valkyrie Witch
Inferno Tower Witch Zap Valkyrie
Valkyrie Zap Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit
Bandit
Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap Witch
Fire Spirit Wizard Witch
Fire Spirit Zap Wizard
Zap Wizard Bandit
Fire Spirit
Zap Valkyrie Wizard Bandit
Fire Spirit Zap Wizard
Fire Spirit Bandit
Bandit
Zap
Zap Wizard Witch Bandit
Wizard Bandit
Fire Spirit Zap Wizard Bandit
Fire Spirit Zap Valkyrie Wizard Witch
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard Witch
Witch
Zap Wizard Witch Bandit
Zap Wizard Witch Bandit
Zap Bandit
Fire Spirit Zap Wizard Witch
Zap Wizard Witch
Zap Wizard Bandit
Zap
Wizard
Zap Fire Spirit Witch Bandit
Fire Spirit Zap Wizard Witch
Valkyrie Wizard
Zap Wizard
Zap
Zap Witch
Zap Witch
Zap Witch Bandit

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