My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Battle Ram Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Battle Ram Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Fire Spirit Bomber Battle Ram Baby Dragon Witch Princess
Zap
Fire Spirit Bomber Battle Ram Witch Princess
Barbarian Barrel
Fire Spirit Bomber Valkyrie Battle Ram Witch Princess
The Log
Fire Spirit Bomber Battle Ram Witch Princess
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Witch Princess
Royal Delivery
Fire Spirit Bomber Valkyrie Battle Ram Baby Dragon Witch Princess
Fireball
Bomber Battle Ram Baby Dragon Witch Princess
Poison
Bomber Witch Princess
Lightning
Valkyrie Battle Ram Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Princess Valkyrie Battle Ram Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Princess

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Battle Ram Baby Dragon
Bomber
Zap Valkyrie Battle Ram Baby Dragon
Zap
Battle Ram Fire Spirit Bomber Valkyrie Baby Dragon Witch Princess
Valkyrie
Fire Spirit Bomber Zap Battle Ram Baby Dragon Witch
Battle Ram
Zap Fire Spirit Bomber Valkyrie Baby Dragon Witch Princess
Baby Dragon
Fire Spirit Bomber Zap Valkyrie Battle Ram Witch
Witch
Zap Valkyrie Battle Ram Baby Dragon
Princess
Zap Battle Ram

Defense Synergies 0 12

Fire Spirit
Zap Valkyrie
Bomber
Zap Valkyrie
Zap
Fire Spirit Bomber Valkyrie Baby Dragon Witch Princess
Valkyrie
Fire Spirit Bomber Zap Baby Dragon Witch Princess
Battle Ram
Baby Dragon
Zap Valkyrie Witch
Witch
Zap Valkyrie Baby Dragon
Princess
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Baby Dragon
Bomber Zap Valkyrie Witch
Witch Fire Spirit Bomber Valkyrie
Witch Bomber Valkyrie
Bomber Valkyrie Princess
Fire Spirit Bomber Zap Valkyrie Baby Dragon
Fire Spirit Zap Baby Dragon Witch Princess
Zap Valkyrie Baby Dragon
Witch Princess
Fire Spirit Bomber Valkyrie
Valkyrie Witch Bomber Zap Baby Dragon Princess
Zap Baby Dragon Witch Princess
Fire Spirit Bomber Zap Valkyrie Witch
Fire Spirit Bomber Valkyrie Zap Baby Dragon Witch Princess
Zap
Bomber Valkyrie Witch
Fire Spirit Bomber Zap Valkyrie Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Fire Spirit Bomber Princess
Bomber Valkyrie Fire Spirit Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch
Bomber Zap Valkyrie Baby Dragon
Zap Valkyrie Witch
Valkyrie Zap
Valkyrie Witch
Fire Spirit Zap Baby Dragon Witch Princess
Valkyrie Witch
Valkyrie
Zap Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch
Zap Valkyrie
Valkyrie Witch
Bomber Valkyrie Baby Dragon Witch Princess
Witch Bomber Zap Valkyrie Baby Dragon
Valkyrie Bomber Zap Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Zap Baby Dragon Princess
Baby Dragon
Valkyrie
Bomber Fire Spirit Zap Valkyrie Baby Dragon
Fire Spirit Zap Baby Dragon Witch Princess
Fire Spirit Bomber Baby Dragon Witch Princess
Fire Spirit Zap Baby Dragon Princess
Zap
Fire Spirit
Zap Valkyrie Princess
Fire Spirit Zap Baby Dragon Princess
Fire Spirit Baby Dragon Princess
Baby Dragon Princess
Princess Zap Baby Dragon
Bomber Zap Baby Dragon Witch Princess
Baby Dragon Princess
Bomber
Fire Spirit Bomber Zap Baby Dragon Princess
Fire Spirit Bomber Zap Valkyrie Baby Dragon Witch Princess
Baby Dragon
Princess
Zap Baby Dragon
Zap Fire Spirit Bomber Valkyrie Baby Dragon Witch Princess
Witch
Zap Baby Dragon Witch Princess
Zap Baby Dragon Witch Princess
Zap Baby Dragon
Fire Spirit Zap Baby Dragon Witch Princess
Zap Witch
Bomber Zap
Zap Princess
Princess
Zap Fire Spirit Witch Princess
Fire Spirit Zap Baby Dragon Witch Princess
Valkyrie Baby Dragon Princess
Bomber Zap Baby Dragon Princess
Zap
Zap Baby Dragon Witch Princess
Zap Witch Princess
Zap Baby Dragon Witch Princess

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