My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider
Giant Snowball
Fire Spirit Minions Minion Horde Musketeer Hog Rider
Zap
Fire Spirit Minions Minion Horde
Barbarian Barrel
Fire Spirit Musketeer
The Log
Fire Spirit Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions Minion Horde
Royal Delivery
Fire Spirit Minions Minion Horde Musketeer Hog Rider
Fireball
Minions Minion Horde Musketeer Hog Rider
Poison
Minions Minion Horde Musketeer
Lightning
Musketeer
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Minions Musketeer Hog Rider Poison Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Minions

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Minions
Hog Rider Rage
Minion Horde
Rage Hog Rider
Musketeer
Hog Rider The Log
Hog Rider
Fire Spirit Minions Musketeer Rage The Log Minion Horde Poison
Rage
Minions Minion Horde Hog Rider
Poison
Hog Rider The Log
The Log
Hog Rider Musketeer Poison

Defense Synergies 1 5

Fire Spirit
The Log
Minions
Musketeer The Log
Minion Horde
The Log
Musketeer
The Log Minions
Hog Rider
Rage
Poison
The Log
The Log
Musketeer Fire Spirit Minions Minion Horde Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Musketeer The Log
Minion Horde Minions Musketeer The Log
Minion Horde Fire Spirit Minions Musketeer
Minion Horde Minions Musketeer
Poison The Log
The Log Fire Spirit Minions Musketeer
Minions Minion Horde Musketeer Fire Spirit Poison
Musketeer Poison The Log
Minion Horde Minions Musketeer
Fire Spirit Minion Horde Musketeer
Minions Minion Horde Poison Musketeer The Log
Minions Minion Horde Musketeer Poison
Minion Horde Fire Spirit Minions Musketeer The Log
Fire Spirit Minions Minion Horde Poison The Log
Minion Horde
Minion Horde The Log
Minion Horde Minions Musketeer Poison
Fire Spirit Minions Minion Horde Musketeer The Log
Poison The Log Fire Spirit Minions Musketeer
Musketeer
Fire Spirit Minions Minion Horde Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Musketeer The Log
Minions Minion Horde Musketeer The Log
Minion Horde Musketeer The Log
Minion Horde Musketeer
Fire Spirit Poison Minions Minion Horde Musketeer
Minions Minion Horde Musketeer
Minion Horde
Minion Horde Minions Poison The Log
Minion Horde Musketeer
Minions Minion Horde Musketeer
Poison The Log
Minion Horde
Minion Horde Musketeer
Minions Minion Horde Musketeer Poison The Log
Minions Poison Minion Horde Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Musketeer The Log
Poison Musketeer The Log
Minion Horde Poison The Log
Musketeer Poison The Log
Poison Fire Spirit Minion Horde The Log
Poison Fire Spirit Minions Minion Horde Musketeer
Fire Spirit Minion Horde Musketeer Poison The Log
Poison The Log Fire Spirit
Poison The Log
Fire Spirit Minions Minion Horde Musketeer Poison
Poison Minion Horde Musketeer The Log
Poison Fire Spirit Musketeer
Poison Fire Spirit Musketeer The Log
Minions Minion Horde Musketeer Poison
Musketeer Poison The Log
Minion Horde Musketeer Poison The Log
Minion Horde Musketeer Poison The Log
Poison
Minions Minion Horde
Fire Spirit Musketeer Poison The Log
Fire Spirit Poison The Log
Minions Minion Horde Musketeer Poison The Log
Poison
Musketeer The Log
Minion Horde Musketeer Poison The Log
Poison The Log Fire Spirit
Minion Horde
Poison The Log Musketeer
Musketeer Poison The Log
Poison Musketeer The Log
Poison Fire Spirit Minion Horde Musketeer
Minions Minion Horde Musketeer Poison
Minion Horde
Poison Minion Horde Musketeer The Log
Minion Horde Poison
Minion Horde
Poison The Log
Minion Horde Fire Spirit Minions Musketeer
Poison Fire Spirit Musketeer
The Log
Poison Minion Horde Musketeer
The Log Musketeer Poison
Poison
Minion Horde Musketeer
Minions Minion Horde Musketeer Poison The Log
Musketeer Poison
Poison Musketeer The Log

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