My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Archers Dart Goblin Skeleton Army
Zap
Fire Spirit Archers Dart Goblin Skeleton Army
Barbarian Barrel
Fire Spirit Archers Dart Goblin Skeleton Army Giant Skeleton
The Log
Fire Spirit Archers Dart Goblin Skeleton Army Giant Skeleton
Earthquake
Archers Skeleton Army
Arrows
Fire Spirit Archers Dart Goblin Skeleton Army
Royal Delivery
Fire Spirit Archers Dart Goblin Skeleton Army Giant Skeleton P.E.K.K.A
Fireball
Archers Dart Goblin Skeleton Army
Poison
Archers Dart Goblin Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Archers Dart Goblin Skeleton Army Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Giant Skeleton
Zap
P.E.K.K.A Fire Spirit Archers Dart Goblin Giant Skeleton
Archers
Zap Giant Skeleton P.E.K.K.A
Dart Goblin
Zap Giant Skeleton P.E.K.K.A
Rage
Giant Skeleton
Skeleton Army
Giant Skeleton
Fire Spirit Zap Archers Dart Goblin Rage
P.E.K.K.A
Fire Spirit Zap Archers Dart Goblin

Defense Synergies 0 16

Fire Spirit
Zap Giant Skeleton P.E.K.K.A
Zap
Fire Spirit Archers Dart Goblin Skeleton Army Giant Skeleton P.E.K.K.A
Archers
Zap Dart Goblin Skeleton Army Giant Skeleton P.E.K.K.A
Dart Goblin
Zap Archers Skeleton Army Giant Skeleton P.E.K.K.A
Rage
Skeleton Army
Zap Archers Dart Goblin Giant Skeleton
Giant Skeleton
Fire Spirit Zap Archers Dart Goblin Skeleton Army
P.E.K.K.A
Fire Spirit Zap Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Skeleton Army P.E.K.K.A Zap Dart Goblin
Skeleton Army P.E.K.K.A Fire Spirit Archers Dart Goblin Giant Skeleton
Skeleton Army P.E.K.K.A Dart Goblin
Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army Fire Spirit Zap Archers Dart Goblin
Dart Goblin Fire Spirit Zap Archers
Zap Dart Goblin Giant Skeleton P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Archers Dart Goblin Giant Skeleton
Archers Dart Goblin Skeleton Army Zap Giant Skeleton
Zap Archers Dart Goblin
Skeleton Army P.E.K.K.A Fire Spirit Zap Giant Skeleton
Fire Spirit Skeleton Army Zap Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Skeleton Army P.E.K.K.A
Fire Spirit Zap Archers Dart Goblin Skeleton Army
Zap Fire Spirit Archers Dart Goblin Giant Skeleton
P.E.K.K.A Dart Goblin
Skeleton Army Fire Spirit Archers Dart Goblin Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Giant Skeleton P.E.K.K.A
Zap Archers
Skeleton Army Giant Skeleton P.E.K.K.A Zap
Skeleton Army Giant Skeleton P.E.K.K.A Zap
Giant Skeleton P.E.K.K.A Skeleton Army
Fire Spirit Zap Archers Dart Goblin
Skeleton Army P.E.K.K.A Archers Dart Goblin Giant Skeleton
Giant Skeleton P.E.K.K.A Skeleton Army
Zap Giant Skeleton P.E.K.K.A Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin Giant Skeleton
Skeleton Army P.E.K.K.A Zap Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A
Archers Dart Goblin Skeleton Army
Skeleton Army Zap Archers Dart Goblin Giant Skeleton P.E.K.K.A
Zap Archers Dart Goblin Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton
Zap Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin Giant Skeleton
Fire Spirit Zap
Fire Spirit Zap Dart Goblin
Fire Spirit Archers Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Fire Spirit
Zap Dart Goblin
Fire Spirit Zap Archers Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Fire Spirit Zap Archers Dart Goblin
Fire Spirit Zap Dart Goblin
Giant Skeleton
Zap
Zap Fire Spirit
Zap Dart Goblin
Zap
Zap Dart Goblin
Fire Spirit Zap Archers Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
P.E.K.K.A Giant Skeleton
Zap Fire Spirit Archers Dart Goblin Skeleton Army
Fire Spirit Zap Archers Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Giant Skeleton
Dart Goblin P.E.K.K.A
Zap Dart Goblin Giant Skeleton
Zap Dart Goblin
Zap Dart Goblin Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: